Suggested changes for The Division 1.4
1) I would recommend against the "Make All" button.
a. Main reason is Division Tech. Nobody wants to change all of their division tech to on type of item. Better option would be to add an option for specifying a number to convert. Either through a number pad or sliding scale.
2) Fix the Vendors
a. About 95% of vendors are useless after a character turns 30. Why?
3) The underground
a. Why do we have to pay for making an underground mission harder?
4) Ease up on Challenge and Heroic modes.
a. I myself like a good challenge, but like my friends who gave up on underground missions, not an impossible mission. Need to decide whom you want to please. The few that are able to complete a heroic mission, or the majority that want to complete one. It needs to be increasing challenging on all modes but not impossible. This will also allow more even weapons and gear for the majority of players.
5) NPC: Health and armor should be consistent with same character at the same level across the map.
6) Possible add on - "The Hollow Room"
a. A training room with the ability set up certain circumstances for a player to go up against. Either against certain level and NPCs and/or circumstances (like two level 35 shotguns rushing you). This would give players the ability to work on their shortcomings instead of quitting.
7) At levels Challenging and Heroic it doesn’t seem like 75% armor mitigation is in effect.
8) Adding the ability to go first person view would be appreciated.
9) Not sure what to say about the Dark Zone. Not much of a PvP player but do like the PvE part of it. And again Vendors are useless shortly after reaching level 30.
I totally understand and agree. However, i believe that the more items you choose to craft, the longer it should take in the crafting process too. This game needs to remain an RPG and with that crafting needs to be a thing that takes some time and effort.Originally Posted by scorpio 3 Go to original post
Yes, it is annoying but it is apart of the developing process of your character.
I agree. I think more of the vendors need at least 1 new, high end/ end game item every 2 weeks.Originally Posted by scorpio 3 Go to original post
With a couple of the safe houses having some too.
I've been asking for a similar thing since the early states of the game.Originally Posted by scorpio 3 Go to original post
As useful as it is, i don't think it's in the priority list for the developers.
Tom Clancy games are typically third person. This would change the total feel and playstyle of the game.Originally Posted by scorpio 3 Go to original post
I would personally appreciate it if the red-dot sights gave the player the first person perspective.
Greetings!
I dont know if someone already mentioned or not, but... i suggest a VERY simple thing (on PC) PLs make that .... enter key to BE usable to activate things.... (im not a WASD player, and ENTER as "use" disallowed on a 2016 PC game is.. well let me keep my opinion on that!
Very thanks to the efforst of the devs, especially If they solve this little "problem". (i know its sound hilarious, but on controls thats my biggest problem at all, i wont suggest gameplay, and game progress things, thats total