- # of players per teams
- Damage dealt (in increments like normal, high, highest etc. or in %: 50%, 75% 90%, 100%, 110%, 125%, 150%, 175%, 200%)
- Damage received (same)
- Stamina (in % or unlimited)
- Heavy attack chip damage (none, 100% (default), 125%, 150%)
- Melee teamkill on/off (stagger, damage in %)
- Feats teamkill on/off (same)
- Maybe have some class-specific settings
- Allow X class
- Allow custom loadouts (Keeps customisation but don't keep feat loadout (if in the game) and stats are normalized/neutralized)
- Some bounty/renown settings
- Health recovered through execution (none, X bars or in %)
- Respawn timer
- Execution respawn penalty
- Allow reviving temmates (revive timer)
- Game/Round duration (in minutes or unlimited)
- Rounds on/off (first to X or 3, 5, 7 rounds)
- Score to win (in increments or unlimited)
- Attacking/Defending team faction lock
- Feats settings
- Allow
- Cooldown speed (in %)
- Level at game start (1, 2, 3, 4, 5)
- Effectiveness (in %, offensive ones deal less or more damage, healing feats heal for less or more, etc.))
- Specific feat settings if possible
- Revenge mode settings
- Allow
- Meter gain (in %)
- Keep meter when not locked on
- Duration (in seconds)
- Increased damage (in %)
- Increased defence (in %)
- Increased speed (in %)
- Reduced damage/defence/speed
- Feats cooldown speed
- Super armor (on/off, amounts in increments)
- Health recovery (amount in bars)
- Knockback on activation on/off
- Dominion settings
- Soldiers aggressivity (normal, more aggressive, less aggressive
- Soldiers damage dealt (in %)
- Soldiers On/Off (maybe not since they play a huge part in Dominion's Front)
- Renown bonus (0, +1, +2, +3, +4, +5 ,+10, +15, +20)
- Capture time
- Need more than one player to capture points (on/off)
- Effects of being on an uncontested, owned point (damage, defense. speed, health recovery, feats cooldown, increased revenge meter gain)
- Effects of being on the Front, contested or not (same)
- Duel settings
- Player switch (loser leaves, winner leaves, randomly selected (may include or exclude current players)
- Allow healing
- Allow buffs/debuffs
- Rounds per opponents for a victory
- Score to win (X victories)