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  1. #1
    Yggdrasil_67's Avatar Member
    Join Date
    Jun 2015
    Location
    Québec
    Posts
    102

    Custom games

    Seriously this is a must along with dedicated servers. Even if just by LAN or just on PC, players should be able to host their own games and change different settings. They make the experience so much fresher and allow people to tune the game to their taste if they don't really like its default settings. If you've played games like Halo 3 you know what I'm talking about. Even though For Honor has no map editor and doesn't have the same sandbox feel (no pick-up weapons and upgrades, explosions sending cones and crates flying, jumping and such), if we're given enough tools within the game it's possible to create interesting custom games. Imagine a game mode called, say, Piñata where 4 players are pitted against a Shugoki with an insane amount of health and super armor. Or a Duel gametype where you only need to land a single hit to defeat your opponent. Although you'd need to have class-specific settings if you want something really interesting.

    Settings I'd like to see available in custom games are:
    Spoiler:  Show
    - # of players per teams
    - Damage dealt (in increments like normal, high, highest etc. or in %: 50%, 75% 90%, 100%, 110%, 125%, 150%, 175%, 200%)
    - Damage received (same)
    - Stamina (in % or unlimited)
    - Heavy attack chip damage (none, 100% (default), 125%, 150%)
    - Melee teamkill on/off (stagger, damage in %)
    - Feats teamkill on/off (same)
    - Maybe have some class-specific settings
    - Allow X class
    - Allow custom loadouts (Keeps customisation but don't keep feat loadout (if in the game) and stats are normalized/neutralized)
    - Some bounty/renown settings
    - Health recovered through execution (none, X bars or in %)
    - Respawn timer
    - Execution respawn penalty
    - Allow reviving temmates (revive timer)
    - Game/Round duration (in minutes or unlimited)
    - Rounds on/off (first to X or 3, 5, 7 rounds)
    - Score to win (in increments or unlimited)
    - Attacking/Defending team faction lock

    - Feats settings
    • Allow
    • Cooldown speed (in %)
    • Level at game start (1, 2, 3, 4, 5)
    • Effectiveness (in %, offensive ones deal less or more damage, healing feats heal for less or more, etc.))
    • Specific feat settings if possible

    - Revenge mode settings
    • Allow
    • Meter gain (in %)
    • Keep meter when not locked on
    • Duration (in seconds)
    • Increased damage (in %)
    • Increased defence (in %)
    • Increased speed (in %)
    • Reduced damage/defence/speed
    • Feats cooldown speed
    • Super armor (on/off, amounts in increments)
    • Health recovery (amount in bars)
    • Knockback on activation on/off

    - Dominion settings
    • Soldiers aggressivity (normal, more aggressive, less aggressive
    • Soldiers damage dealt (in %)
    • Soldiers On/Off (maybe not since they play a huge part in Dominion's Front)
    • Renown bonus (0, +1, +2, +3, +4, +5 ,+10, +15, +20)
    • Capture time
    • Need more than one player to capture points (on/off)
    • Effects of being on an uncontested, owned point (damage, defense. speed, health recovery, feats cooldown, increased revenge meter gain)
    • Effects of being on the Front, contested or not (same)

    - Duel settings
    • Player switch (loser leaves, winner leaves, randomly selected (may include or exclude current players)
    • Allow healing
    • Allow buffs/debuffs
    • Rounds per opponents for a victory
    • Score to win (X victories)

    I am probably forgetting a few possible settings but these are all sensible suggestions. What settings would you like to have available if custom games are in?
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  2. #2
    Originally Posted by Yggdrasil_67 Go to original post
    Seriously this is a must along with dedicated servers. Even if just by LAN or just on PC, players should be able to host their own games and change different settings. They make the experience so much fresher and allow people to tune the game to their taste if they don't really like its default settings. If you've played games like Halo 3 you know what I'm talking about. Even though For Honor has no map editor and doesn't have the same sandbox feel (no pick-up weapons and upgrades, explosions sending cones and crates flying, jumping and such), if we're given enough tools within the game it's possible to create interesting custom games. Imagine a game mode called, say, Piñata where 4 players are pitted against a Shugoki with an insane amount of health and super armor. Or a Duel gametype where you only need to land a single hit to defeat your opponent. Although you'd need to have class-specific settings if you want something really interesting.

    Settings I'd like to see available in custom games are:
    Spoiler:  Show
    - # of players per teams
    - Damage dealt (in increments like normal, high, highest etc. or in %: 50%, 75% 90%, 100%, 110%, 125%, 150%, 175%, 200%)
    - Damage received (same)
    - Stamina (in % or unlimited)
    - Heavy attack chip damage (none, 100% (default), 125%, 150%)
    - Melee teamkill on/off (stagger, damage in %)
    - Feats teamkill on/off (same)
    - Maybe have some class-specific settings
    - Allow X class
    - Allow custom loadouts (Keeps customisation but don't keep feat loadout (if in the game) and stats are normalized/neutralized)
    - Some bounty/renown settings
    - Health recovered through execution (none, X bars or in %)
    - Respawn timer
    - Execution respawn penalty
    - Allow reviving temmates (revive timer)
    - Game/Round duration (in minutes or unlimited)
    - Rounds on/off (first to X or 3, 5, 7 rounds)
    - Score to win (in increments or unlimited)
    - Attacking/Defending team faction lock

    - Feats settings
    • Allow
    • Cooldown speed (in %)
    • Level at game start (1, 2, 3, 4, 5)
    • Effectiveness (in %, offensive ones deal less or more damage, healing feats heal for less or more, etc.))
    • Specific feat settings if possible

    - Revenge mode settings
    • Allow
    • Meter gain (in %)
    • Keep meter when not locked on
    • Duration (in seconds)
    • Increased damage (in %)
    • Increased defence (in %)
    • Increased speed (in %)
    • Reduced damage/defence/speed
    • Feats cooldown speed
    • Super armor (on/off, amounts in increments)
    • Health recovery (amount in bars)
    • Knockback on activation on/off

    - Dominion settings
    • Soldiers aggressivity (normal, more aggressive, less aggressive
    • Soldiers damage dealt (in %)
    • Soldiers On/Off (maybe not since they play a huge part in Dominion's Front)
    • Renown bonus (0, +1, +2, +3, +4, +5 ,+10, +15, +20)
    • Capture time
    • Need more than one player to capture points (on/off)
    • Effects of being on an uncontested, owned point (damage, defense. speed, health recovery, feats cooldown, increased revenge meter gain)
    • Effects of being on the Front, contested or not (same)

    - Duel settings
    • Player switch (loser leaves, winner leaves, randomly selected (may include or exclude current players)
    • Allow healing
    • Allow buffs/debuffs
    • Rounds per opponents for a victory
    • Score to win (X victories)

    I am probably forgetting a few possible settings but these are all sensible suggestions. What settings would you like to have available if custom games are in?
    Yeah, your idea is pretty good, I really like it, and they will definitely add costum game, and your "spoiler" was really good. Awesome Post For Me!
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  3. #3
    Yggdrasil_67's Avatar Member
    Join Date
    Jun 2015
    Location
    Québec
    Posts
    102
    Originally Posted by ILoveSupporting Go to original post
    they will definitely add custom games
    For some reson I highly doubt it, this kind of custom games is something you only see in a few games. Which is why I made the thread suggesting they add a lot of changeable settings so that people can tailor ther own multiplayer experience to try out with their friends.
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  4. #4
    PowerSenpai's Avatar Member
    Join Date
    Aug 2016
    Location
    Norway
    Posts
    233
    Originally Posted by Yggdrasil_67 Go to original post
    For some reson I highly doubt it, this kind of custom games is something you only see in a few games. Which is why I made the thread suggesting they add a lot of changeable settings so that people can tailor ther own multiplayer experience to try out with their friends.
    I kinda doubt it too, even though it seems obvious to me to have it in a game like this.
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