Originally Posted by
Sylentmana
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So I've been watching every little video I can lock my eyes on from announcement trailers to the latest footage and I've noticed a few things about the game that I personally find troubling. Yes, I know its early and things will most likely change before release and I haven't had hands on experience with the game. However, I still feel that my observations could be of some use.
First: Many have noted that the UI is far too cluttered when it doesn't need to be. This topic has been run ragged already, so I'll keep it relatively short. We don't need the entire screen to fill up with green + marks every time the player is healed. Its kind of annoying and unnecessary. The green glow around the character and the refilling health bar are enough.
Second: I have a small issue with the executions. They leave you very vulnerable and open to attack which, in some videos, players often take advantage of. The way I see it, an execution should be treated as a kind of small visual reward for defeating your opponent. When you are attacked and interrupted during one, it feels as though that reward has been stolen from you and it's frustrating to watch. It would be nice, in my opinion, if performing an execution gave you a small period of invulnerability only for the duration of the animation. Kind of like the ripostes in the Dark Souls games.
Third: The combat seemed more fun and interesting when it was slower and more methodical. Back in the first gameplay footage shown at E3 2015, it seemed that each player could only take a small number of hits before dying. Maybe 2-3 lighter strikes and only 1 heavy strike. Now it seems that players can bat each other around for a while giving and taking multiple hits before victory/defeat. This not only lowers the tension for each player v player encounter, but it also encourages what seems to be a rather poor playstyle. This leads into my next point.
Fourth: The system seems to encourage a "dishonorable" and rather annoying to watch playstyle. What I mean is this: Because it takes a bit longer to take down an opponent, many players seem to be ganging up on each other attacking from all sides. For a game called "For Honor", there seems to be very little of it to go around what with all the back stabbing taking place. The extended health also seems to encourage an annoying hit-and-run tactic, with players breaking off and rolling away. Understandable against multiple players at once, but annoying in 1 v 1 situations. This would seem fine for classes that focus on this sort of gameplay, like the assassin type characters we've seen in the most recent trailers, but not for the front line warrior classes.
Now, this issue may be resolved later with the introduction of different classes/roles, but if not, I would suggest reducing player health to the original state (as seen in the E3 2015 gameplay reveal) as well as form some system to award points differently depending on how you defeat another player. For example, a player who defeats others by flanking or attacking from behind instead of engaging in 1 v 1 could receive less points than one who played it straight. The reverse would be done for the assassin classes. I believe this would encourage more skillful gameplay and would add that note of tension the combat had in the original gameplay video.
That's really all I have for now. Again, I know its still a bit too early to judge and that certain things have been hidden in the demos or have yet to be implemented. As such, they are certainly not a deal-breaker yet. I would just like to see this game be as exciting and fun as it can possibly be. I would like to also remind everyone that these are just my opinions and should be taken as just opinions, so I would appreciate it if no one bites my head off just because they may disagree. Thanks all.