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View Poll Results: How much damage would you like the grunts to do to a hero?

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  • Same as now (about 20% of a health chunk)

    27 58.70%
  • Slightly more than now (about 33% of a health chunk)

    11 23.91%
  • A lot more than now, so they are a threat (about 50% of a health chunk)

    8 17.39%
  1. #1

    Would you want the Grunts to do more damage?

    The AI grunts on the map do damage of about 20% (or even 10%) of one single health chunk. that's very little.
    Since you can see them attacking, you can block against them and avoid damage if you are just a little smart than i think they should do a lot more damage. maybe about 2 or 3 times more than what they do now.
    currently, in the gameplay we've seen, only if you get attacked by about 6 of them at the same time than you lose maybe one full chunk. otherwise they are ignore-able. there is no need to utilize ANY skill against them.
    In so many cases players rush into the midst of the enemy grunts to chase an enemy. wouldnt it be much cooler if you can find some form of safety if you go and hide in between your own troops so enemies wouldnt follow you there?
    Wouldnt it be cool if you had to use your brain just a tiny little bit when fighting them? after all they are killed in one hit. You can kill more than 5 of them in one heavy attack.

    I think that if each grunt's hit would do about 33% or more of a single health chunk than getting one chunk lost is really feasible. feasible enough that you dont just storm into the chaos but rather attack from outside the scrum, or at least not rush into the middle of them all.
    As they are right now they are ignoreable and if a feature is something you ignore than there is very little value to it. why waste the existing AIs presence on the map if you just ignore them and dont give them thought?

    what do you guys think?
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  2. #2
    handheld brando's Avatar Senior Member
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    Idk if I would like that.

    They can surround you and if they do they start taking your health down really quickly. On top of that they can surround you while fighting another player. If they did any more damage than they do now they would probably start taking out players left and right.
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  3. #3
    Originally Posted by handheld brando Go to original post
    Idk if I would like that.

    They can surround you and if they do they start taking your health down really quickly. On top of that they can surround you while fighting another player. If they did any more damage than they do now they would probably start taking out players left and right.
    dont forget that once you lock into another player you automatically defend against eh grunt.
    and letting them do damage to the player is exactly the point. it looks really easy to not die by them if you just stay out of the chaos in B. these grunts have very very basic AI. tits not like they will chase you around.
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  4. #4
    I prefer how they work now. If they were to be stronger they would be way to useful in my opinion. They do reduce dodge options and chipps at your health when your fighting another hero or the minions.
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  5. #5
    I have to agree with Handheld brando on this one - while i do want a bit more challenge from the grunts, i think giving them a major damage boost would disrupt from
    fighting players, perhaps they could have a mode where you play 4 V Grunts where you need to hold 1 point for a certain ammount of time or something like that
     1 people found this helpful
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  6. #6
    I like how it is now. The grunts are fine with how they work now. They direct the flow of battle and give you some xp to farm quickly before taking on another player. Basically they are Stormtroopers and we are all Jedi levels of awesome. they are not meant to be able to challenge us they are meant to live in absolute fear of us. Now one idea they could do is have allied units say how bad *** we are to them and how impressed they are to see us on the battlefield and have enemy units talk about how afraid they are and try and get the other minions to gang up on you say maybe they survive. All in all to me the minions are fine as is.
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  7. #7
    Originally Posted by TheBearJew411 Go to original post
    Now one idea they could do is have allied units say how bad *** we are to them and how impressed they are to see us on the battlefield and have enemy units talk about how afraid they are and try and get the other minions to gang up on you say maybe they survive.
    This, I approve of.
    If there's one thing I liked from the Mad Max videogame was that enemies threw remarks on what you were doing while fighting them (pointing out that you're low on health, running away or that you went into fury mode, besides the usual taunts). It really added it's bit of immersion to see that they actually noticed me doing things.
    Now, in For Honor we are supposed to be an elite fighter standing out of a crowd (rather than a ragedy man). Having said crowd regarding our outstanding presence would feel good indeed.
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  8. #8
    Originally Posted by XKhronusX Go to original post
    I have to agree with Handheld brando on this one - while i do want a bit more challenge from the grunts, i think giving them a major damage boost would disrupt from fighting players...
    YES! that's the point! To make them matter.
    and I think you are forgetting that the grunts only occupy about 10% of the map (and the direct path from the spawn to B). it's not like if they did meaningful damage they would hinder your progress or overall performance in the match. Such a change will only influence the small section in B. It will just mean that you should alter how you fight i the middle of all the grunts.
    You could hide among them, use them as protection, consider if you are to give chase after a fleeing enemy who ran through them or go around, make them useful in this FEAT that calls them to fight for you (i think i saw that once) and basically not ignore them like it seems you can do now.

    There is little to no difference in fighting among 20 grunts than fighting in any other location on the map. you swing normally. you move normally. you can lock on the enemy normally. it's just that they damage ever so slightly that its usually unnoticeable that no player that i've seen in more than 15 gameplay vids even take notice of them or mind their presence. players just ignore them and run straight inside with no punishment.
    However if they WERE meaningful than that would add strategy to fighting near them.
    Isn't more strategy better than thinking of them as water?
    even if they were some sort of risk, you could still kill 10 of them in two heavy swings. it's not like you will suddenly feel weak next to them.
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  9. #9
    handheld brando's Avatar Senior Member
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    Originally Posted by topeira1980 Go to original post
    YES! that's the point! To make them matter.
    and I think you are forgetting that the grunts only occupy about 10% of the map (and the direct path from the spawn to B). it's not like if they did meaningful damage they would hinder your progress .

    They really would, though.

    When you go to the middle you aren't just fighting one minion you are fighting 5-10 at a time and they swarm you really quickly. If they did more damage then they would be doing the nearly the same amount of damage as players while being able to surround you. It would not be all that fun to deal with that while trying to fight a another player.
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  10. #10
    MisterWillow's Avatar Senior Member
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    Originally Posted by topeira1980 Go to original post
    YES! that's the point! To make them matter.
    Without going into specifics, they do matter. If you wade in and expect to come out unscathed, you're mistaken.
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