I have yet to play The Division beyond beta. Money been think so I couldn't buy it. So I really wouldn't know the state of the game, but I hear it's pretty bad. So I want to ask a few questions about what could be done to improve the game.
1. Should going ROUGE be permanent?
2. Should the devs of Division scrap the Dark Zone and rework the zone?
3. Should PVP have instances like World of Warcrafts battlegrounds?
4. Should devs remove gear sets from PVP and make the Dark Zone an even playing field?
5. Should the Dark Zone go full on pve for solo and groups and designate certain sections of the Dark Zone (like Central Park) to PVP?
6. If going Rouge was permanent, should there be benefits/consequences for going rogue and if so what?
What do you guys think would fix or help revive Tom Clancy's The Division?
I think at the moment for the over all game health you might be focusing on the wrong aspect of the game.
All your questions focus on the pvp Dark zone side when the real fixes need to be about the core of the game.
The PvE side needs the love and they should put the DZ down for a moment. They should also rethink the rpg mechanics and work on improving the co-op and solo experience of the game.
Majority of players who left seemed to be predominantly PVE.
Toggle PVP flag on/off with 30 minute timer in the DZ.....let the players choose if they want to PVP or not....
The grief and gank squads are simply doing what it says on the tin, griefing and ganking those that they can kill easily (4v1 etc) and gain nothing out of it (except maybe a boost to their flagging RL ego).
It's soul destroying trying to level up in the DZ now - especially solo.....just have squads repeatedly farming single players in DZ01 and 02.....it's pretty sad, but doesn't surprise me.
Originally Posted by ARone210 Go to original postAll my question referred to the Dark Zone because I thought that the Dark Zone was the problem. I've see a majority of the videos on youtube and a majority of the threads in forums say that the Dark Zone was the problem. That once you finish multiplayer, the only thing left to do is repeat content over again or head into the Dark Zone. I knew that PVE would get screwed over from the get go. I mean think about how many open world shooter mmos have had a lot of PVE content at launch. Their aren't many mmo shoots out there at this point. Only one that comes to mind is Defiance and the content that it has is doable in about an day or two of game play. They both tend comparable to almost a mirror image, but I'd say that both being shooter mmos makes it kind of difficult to add content to pve that players wouldn't blow through. The Division is based out of Manhattan Island and it's pretty big, but when it comes to The Division you only get about 9.57 out of 22.83 square miles to play with. That's just the surface, who knows how many mile of underground they could have added. So what exactly was Massive doing that they didn't make all of Manhattan accessible to players. Is it me or does Ubisoft seem to have bad luck creating MMos? Do you guys think they should have just focused on PVE content first and then did PVP in later expansion? I mean the game trailers seem make the agents primary focus restoring order and working together the main theme.Originally Posted by RenkoBeerGuzzle Go to original post
I think they lost the original vision they had and got to caught up in the DZ. Also ubisoft never intended this to be an mmo and in my opinion its not mmo. They classed the game as an rpg tactical third person shooter and wanted to stress the rpg. Though destiny is one of its competitors, Diablo and borderlands are just as much so.Originally Posted by anjealous Go to original post
I think they originally intended for this to focus on the co-op and single player side of things but the game feels rushed and they couldn't do as good of a job as they probably wanted on the PvE and fell back to the DZ to make up for it. Which in hindsight was not the best way to go. There is also nothing wrong with repeating PvE content if its fun. I played WoW for 2 years and really enjoyed the raids and PvE aspect. I enjoyed being a defensive spec warrior and the game play was satisfying so i didn't mind doing MC and Onyxia over again. I can't say the same thing about the division. Fun an intense game play should be what keeps you playing not just the drive for better loot.
Have you ever seen the trailer with the team going to a station ,engaging, and using a drone to mark enemies?Originally Posted by ARone210 Go to original post
That was a kick *** looking game.
https://www.youtube.com/watch?v=njLh9mFNyDo
Yeah i have seen it. That was the drone app they were going to add that aloud a 5th person to play with you. Ironically the scrapped it because it was impossible to balance PvP with it. At least that was my understanding for it being scrapped. Not sure why they didn't just make it a PvE only thing.Originally Posted by snafup Go to original post
I like Skill Ups idea - patch the game now to make the NPCs squishy as hell, so everyone can farm everything easily, complete all the PVE content they couldnt before, try it all out in the DZ without the fear of "losing" anything since it is so easy to get, we all go ham on it for 2 month and then when 1.4 drops we start over, with the new mechanics and all of us starting on an even field.
Yeah I remember that video, was that before the visual downgrade or no? Ah no matter. Does anyone think investors had a hand in the game being seemingly released too early. I mean in the current state PVE content was maybe a mere 8-12 hours long. You'd figure with the sort of game this is once the main story is done. Their would be secondary stories popping up everywhere. Say for instance you killed the main antagonist, so some of his lackies rise to tray and take his place. Or gangs in the city start setting up fortresses and start causing problems. Other thing they could have done to stretch pve would have been sabotage, intel retrieval, bounties(think that's in game though). Im just pulling random things out my *** here though. I honestly don't think the Dark Zone should have been about PVP, It should have been a wholenother PvE beast. Like ARone210 said, and I now too think The Division was suppose to be about Single Player, Co-Op and Story. PVP just seems like it was added on due to pressure from investors and pvp player. I think UBI want it to be like the upcoming GR Wildlands release. I don't think that game has pvp in it at all, UBI's multiplayer versus games havent had a good track record. Assassin Creed versus games didn't have a good length record, maybe a fe months. Ghost Recon Future Soldier didn't either, bought that at release and it wasn't even three months before people stop playing. I think it's hard nowadays to do any versus multiplayer when you have to go up against games like Battlefield and Call of Duty.Originally Posted by snafup Go to original post
Either way this is where I pulled some of my assumption of the Dark Zone from.
https://www.youtube.com/watch?v=6xGQHJTlKzw
so many players have left that there isn't anything
saying the game isn't dead might be accurate, but its definitely dying.
everyone i know left long ago. not for anything specific. but because the game isn't that great. its full of bugs. the updates never address all the issues. it seems like they never knew how the DZ would work themselves. etc etc etc. brainstorming ideas to save the division might be a good way to waste time, but its nothing more than a waste of time.
this game has had terrible reviews lately, and the population of its servers is laughable. (at least on console). twitch has recently become an amazing way for developers to know how popular their game is. just check the streamers/viewers count on twitch for the division lately.... its very telling of whats happening to those who were once interested in this game...