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  1. #1

    Troops Suggestions/Ideas.

    Altho I cant play the game, to give better ideas, here are some ideas (Sorry for that but I am not very good at english, but you will get the point of what I am talking about )

    About troops: As I can see from videos/ web/ ect. there are not special troops yet. All troops are the same, and all the troops will die after one basic-attack. You can change that by putting some new troops, like some troops will have higher hp and less damage/higher damage, or troops who can defend them selfs by using the same system as you do (they can shield left-right or up). Also troops will change their target for you or for an enemy(depends of what troops are around you, enemy/ally troops), for example, if they are 10 ally troops somewhere around you fighting enemy troops, and a enemy player come to you to kill you for whatever reason, and you get hitted by him, some of the troops(like 3 out of 10) will come to help you. Also you can add rage troops, like a troop with bow, but I dont know if its a good idea.

    Ok guys i hope you enjoyed my ideas. Sorry for not having the best ideas yet, and sorry if someone posted those ideas already, I cant read every feedback post.
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  2. #2
    MisterWillow's Avatar Senior Member
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    Originally Posted by ILoveSupporting Go to original post
    You can change that by putting some new troops, like some troops will have higher hp and less damage/higher damage, or troops who can defend them selfs by using the same system as you do (they can shield left-right or up)..
    There are minions like that in the campaign. Jason called them captains in an interview.



    If you put them in multiplayer, though, I feel like that could turn messy very quickly, simply because it would mean you'd have another enemy to worry about while locked on to someone. They could experiment with putting them on the points, though---e.g. your team caps a point and two captains are summoned to protect it, so the enemy team would need to work just a tad harder to claim it themselves.

    Of course, that could decentivise players protecting points themselves.
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  3. #3
    Originally Posted by MisterWillow Go to original post
    There are minions like that in the campaign. Jason called them captains in an interview.



    If you put them in multiplayer, though, I feel like that could turn messy very quickly, simply because it would mean you'd have another enemy to worry about while locked on to someone. They could experiment with putting them on the points, though---e.g. your team caps a point and two captains are summoned to protect it, so the enemy team would need to work just a tad harder to claim it themselves.

    Of course, that could decentivise players protecting points themselves.
    You may be right. I understand that, but unfortunately, on multiplayer, troops are doing nothing, except of giving points (well their doing some damage aswell if they are at numbers but thats it), but i guess thats the point of the game after all. I just though it would be a good idea to give something better to the troops of the game at multiplayer. Thanks for your comment.
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