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  1. #21
    gt2k's Avatar Senior Member
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    Originally Posted by Three Snowshoes Go to original post
    The JTF is easily the most useless and inept "force" I've ever seen. They're a hindrance, if anything. If I could go rogue on them, I would.
    Not that JTF officer from the Underground. He is the strongest in the game. That LMB APC couldn't take the amount of damage that guy can.
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  2. #22
    Originally Posted by Hugo-FOU Go to original post
    Just posted this as its own thread, but then thoughts of yours and thought it fitted in quite well.

    I've mentioned a PvP ranking system in other threads but it got me thinking and I was hoping to get some ideas on it from the community.

    The original idea was:-

    Perhaps an alternative way of separating players is with a PvP ranking system. PvP kills (rogue or otherwise) raise your PvP rank.

    Those that PvP regularly, are skilled and/or better equipped for it will quickly rise through the ranks.
    Those that won't/don't PvP, are poorly skilled/poorly equipped will remain at lower levels.

    This wouldn't replace GS brackets, but run alongside and could be applied to all of a players toons.

    Eventually, those that regularly PvP, including the gank squads, would find themselves pitted only against similarly skilled opponents. For those that want a good PvP fight I'd imagine this would be very welcome.

    Those that have no interest and don't engage in PvP would find themselves in much lower PvP brackets, would be less likely to find themselves in PvP based encounters and would be able to MM with people who are most likely of similar mind.

    However, I was thinking that this could be slightly amended.

    Two PvP ranks.

    Rogue and Rogue Hunter.

    Kills as a Rogue PERMENANTLY raise your PvP rank. Your PvP rank will always be Rogue, whether you kill rogues or not.
    But Rogue kills give you Rogue Hunter flexible rank.

    By this I mean that a player gets the required number of rogue kills to unlock PvP rank 2. They can then play at rank 2 or rank 1, but can only unlock rank 3 with rank 2 kills.

    I would add on to this that the moment you go rogue and get a certain number of kills as a rogue you are restricted to whatever level you obtained as a Rogue hunter and your PvP rank is marked as Rogue.

    I'd also suggest that if a player had a high Rogue PvP rank with one toon, this wouldn't activate on a subsequent toon until they went Rogue. (So players could play the Rogue or the Rogue Hunter, just not with the same character).
    Nice ideas! I could live with both of those changes quite honestly.

    That said, if the devs don't want to go that far, The Equalizer idea would be a decent dz balancing option.
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  3. #23
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by MysticIXINinja Go to original post
    Nice ideas! I could live with both of those changes quite honestly.

    That said, if the devs don't want to go that far, The Equalizer idea would be a decent dz balancing option.
    Or some sort of amalgamation of the two ideas. But I do like the idea of a force that hunts down rogues.
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  4. #24
    Originally Posted by Hugo-FOU Go to original post
    Or some sort of amalgamation of the two ideas. But I do like the idea of a force that hunts down rogues.
    You and I are on the same wavelength. I hope one of the mods sends this up the chain.

    We can come together, and even when we disagree, if we can find some common ground we will achieve the essence of balance.

    I like how you take an observer's approach to it with ideas to make indirect changes to reroute the happenings in the dz, and my approach is pretty direct with the addition of a faction of sheepdogs.
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  5. #25
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by MysticIXINinja Go to original post
    You and I are on the same wavelength. I hope one of the mods sends this up the chain.

    We can come together, and even when we disagree, if we can find some common ground we will achieve the essence of balance.

    I like how you take an observer's approach to it with ideas to make indirect changes to reroute the happenings in the dz, and my approach is pretty direct with the addition of a faction of sheepdogs.
    Likewise. We can only hope.
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  6. #26
    meathead_79's Avatar Senior Member
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    I would settle for NPCs that actually focus on man hunt rogues! Stop letting them run by and shooting the pursuing players!
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  7. #27

    really

    Originally Posted by Easy_Duhz_It_ Go to original post
    This may quite possibly be the stupidest post I have ever seen in here. Basically what you're trying to say is "Dear Massive, I suck in the dark zone....can you please balance the game in my favor by adding an NPC police force to kill rogues for me so when me and my 3 friends are having a hard time killing a group of rogues, we can have our own private army spawn into the fray and kill those big bad rogues for us?"

    Apparently the lot of you in here seem to think the only way to get balance is by imbalance.

    The balance problem isn't in the rogue its whats in the dark zone . the best gear SHOULD NOT BE PLACED in a pvp zone , this game was based on PVE play not PVP so your the dam minority here,if that wasn't the case the pve area would be in the dz and the dz would be the pve areas. this was a BAD attempt to get peeps to pvp .. I still say the best equalizer for the rogues if your not gonna move the loots to a pve area is a 10% dps debuff for the duration of your rogue timer and a 20% for man hunt. then you jack-a-lopes will have to pick and choose with care who you gank..
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  8. #28
    Originally Posted by Logan-Mcgowan Go to original post
    The balance problem isn't in the rogue its whats in the dark zone . the best gear SHOULD NOT BE PLACED in a pvp zone , this game was based on PVE play not PVP so your the dam minority here,if that wasn't the case the pve area would be in the dz and the dz would be the pve areas. this was a BAD attempt to get peeps to pvp .. I still say the best equalizer for the rogues if your not gonna move the loots to a pve area is a 10% dps debuff for the duration of your rogue timer and a 20% for man hunt. then you jack-a-lopes will have to pick and choose with care who you gank..
    Lol, good comment, and nice idea.

    Also, the commenter you quoted was wrong about what I was suggesting. To him I say that I wasn't talking about an NPC force, I was talking about a PC force.
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  9. #29
    Hugo-FOU's Avatar Senior Member
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    MysticIXINinja,

    I was think a bit more about an amalgamation of our ideas.

    Raising PvP rank as an Equalizer/Rogue hunter could be the very thing that grants extra skills abilities.

    (Also, I was wondering if 'Equalizer' is trade marked).
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  10. #30
    Originally Posted by Hugo-FOU Go to original post
    MysticIXINinja,

    I was think a bit more about an amalgamation of our ideas.

    Raising PvP rank as an Equalizer/Rogue hunter could be the very thing that grants extra skills abilities.

    (Also, I was wondering if 'Equalizer' is trade marked).
    Yeah, I think mixing these ideas, and implementing them into the game would be very beneficial.

    Yes, I think different role related skills/buffs would be good. For example, Rogue Tracking for the hunters.

    I don't think The Equalizers is trademarked due to it being a job, or task decriptive title. It's a general use term, then again I'm not a lawyer either.
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