Originally Posted by
Hugo-FOU
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Just posted this as its own thread, but then thoughts of yours and thought it fitted in quite well.
I've mentioned a PvP ranking system in other threads but it got me thinking and I was hoping to get some ideas on it from the community.
The original idea was:-
Perhaps an alternative way of separating players is with a PvP ranking system. PvP kills (rogue or otherwise) raise your PvP rank.
Those that PvP regularly, are skilled and/or better equipped for it will quickly rise through the ranks.
Those that won't/don't PvP, are poorly skilled/poorly equipped will remain at lower levels.
This wouldn't replace GS brackets, but run alongside and could be applied to all of a players toons.
Eventually, those that regularly PvP, including the gank squads, would find themselves pitted only against similarly skilled opponents. For those that want a good PvP fight I'd imagine this would be very welcome.
Those that have no interest and don't engage in PvP would find themselves in much lower PvP brackets, would be less likely to find themselves in PvP based encounters and would be able to MM with people who are most likely of similar mind.
However, I was thinking that this could be slightly amended.
Two PvP ranks.
Rogue and Rogue Hunter.
Kills as a Rogue PERMENANTLY raise your PvP rank. Your PvP rank will always be Rogue, whether you kill rogues or not.
But Rogue kills give you Rogue Hunter flexible rank.
By this I mean that a player gets the required number of rogue kills to unlock PvP rank 2. They can then play at rank 2 or rank 1, but can only unlock rank 3 with rank 2 kills.
I would add on to this that the moment you go rogue and get a certain number of kills as a rogue you are restricted to whatever level you obtained as a Rogue hunter and your PvP rank is marked as Rogue.
I'd also suggest that if a player had a high Rogue PvP rank with one toon, this wouldn't activate on a subsequent toon until they went Rogue. (So players could play the Rogue or the Rogue Hunter, just not with the same character).