Originally Posted by
kellygreen45
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...and you're just as wrong as the developers.
Because that mindset is a LARGE part of the reason why this game is fighting for its life right now. People have TOO many entertainment options these days, for you to use loot to manipulate them into interacting with your game in ways that they don't find enjoyable.
The DZ is a game design failure as a centerpiece of TDs end-game, and Massive compounded that failure by manipulating the loot table to pressure people into going in there who didn't enjoy the really **nasty** form of PVP that took place in there.
If you want your game to be healthy over the long term, then each activity has to stand on its own MERITS. People have to enjoy playing it...and the loot is just a bonus. What you NOT going to get away with is UNDERCUTTING other parts of your own game in order to prop up one that has been poorly designed.
The complaints that Massive was getting during the beta should have been a warning, that they were headed down the wrong road. But, instead, they thought that the rules that make a game like this work, didn't apply to them. They thought that the natural history of games that employ Open world, free-for-all (Player Killer) PvP didn't apply to them.
....only to find out the hard way that these things did indeed apply to them.
The DZ needs to stand on its OWN as a PARALLEL end-game path for those players who don't like PvE and grinding that content repeatedly. What it should have been was some sort of arena or some sort of faction-based pvp that helped keep people with a higher need for "novelty" involved in the game.
But to do what they did----to use access to loot to manipulate PvE players and force them to present themselves as cannon fodder to the player-killers was ALWAYS going to fail...and it deserved to.