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  1. #11
    Originally Posted by MisterWillow Go to original post
    Yes it is.

    It doesn't go to the extent of your character looking like they just got out of a swimming pool full of ketchup, but the more your character is injured, the more bloody wounds appear on their body.
    it's okay, but you also should be splattered with enemy blood as you have survived thru couple of fights with fatal result.
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  2. #12
    like already been said, this trick have not only the visual cool side of it, but also a strategical side. For example, more weaker player will be able to identify the strongest one from the distance and just keep away from him, as the teammates are not near and wait.
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  3. #13
    MisterWillow's Avatar Senior Member
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    Originally Posted by JIHADvs.SWAT Go to original post
    like already been said, this trick have not only the visual cool side of it, but also a strategical side. For example, more weaker player will be able to identify the strongest one from the distance and just keep away from him, as the teammates are not near and wait.
    Hopefully, that will be the major function of gear. See someone with a really fancy helmet? They're probably really good.

    Honestly, I don't think drenching people in blood really adds anything substantial to the game, and to get the physics of it right could be more of a hassle than it's worth.
     1 people found this helpful
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  4. #14
    Originally Posted by MisterWillow Go to original post
    Hopefully, that will be the major function of gear. See someone with a really fancy helmet? They're probably really good.
    Oh, i guess, this kind of close-minded way of thinking never will leave this industry. It's a silly conventionality in AAA games these days. No offense to you, though.

    Originally Posted by MisterWillow Go to original post
    Honestly, I don't think drenching people in blood really adds anything substantial to the game, and to get the physics of it right could be more of a hassle than it's worth.
    Are we talking about rough medieval combat war game? Think creatively.
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  5. #15
    Be1dou's Avatar Senior Member
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    I don't understand why you have to try to put someone down to get your opinion across.

    Originally Posted by JIHADvs.SWAT Go to original post
    Oh, i guess, this kind of close-minded way of thinking never will leave this industry. It's a silly conventionality in AAA games these days. No offense to you, though.
    The biggest issue with your idea is it would be very hard to quickly identify a player drenched in blood. Recognizing their hero archetype and, most importantly, team color is vital in combat.

    Are we talking about rough medieval combat war game? Think creatively.
    Asking for more blood and gore isn't creative, it's a conventional suggestion every developer get when they develop a 3rd person action game. People can make a meme out of it.
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  6. #16
    Originally Posted by Fatal-Feit Go to original post
    I don't understand why you have to try to put someone down to get your opinion across.

    The biggest issue with your idea is it would be very hard to quickly identify a player drenched in blood. Recognizing their hero archetype and, most importantly, team color is vital in combat.
    I said "no offense to you though" specially for your kind of understanding. That was just my opinion about "we don't need so much violence in games". And no, i don't think this can be an issue, because the team colors is already can be seen above the enemy heads (their nicknames) and archetypes also can be recognized in weapons (shields, spears, two axes etc), helmets and physical shape.

    Originally Posted by Fatal-Feit Go to original post
    Asking for more blood and gore isn't creative, it's a conventional suggestion every developer get when they develop a 3rd person action game. People can make a meme out of it.
    It's a part of ambience, level of atmosphere immersion, art of make-believe, what actually the game industry is. It's a game, where you can put your axe in the belly of the enemy and pull him through the groin area. But i was not just asking for more blood... You simplify my words and make incorrect notions. To make it obvious - i ask for mechanic. But developers rather will listen to you, than me, so you ain't should be so interest in possible realisation or logical foundations of my ideas, after all.
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  7. #17
    Be1dou's Avatar Senior Member
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    Originally Posted by JIHADvs.SWAT Go to original post
    I said "no offense to you though" specially for your kind of understanding. That was just my opinion about "we don't need so much violence in games". And no, i don't think this can be an issue, because the team colors is already can be seen above the enemy heads (their nicknames) and archetypes also can be recognized in weapons (shields, spears, two axes etc), helmets and physical shape.
    I wasn't offended by anything, but being discourteous is the last thing you want to do to get your idea across.

    And that's a good point. The game does a strong job of letting you know who's who. I also forgot there are arrows to let you know when players afar are fighting, even when they are out of line of sight.

    It's a part of ambience, level of atmosphere immersion, art of make-believe, what actually the game industry is. It's a game, where you can put your axe in the belly of the enemy and pull him through the groin area. But i was not just asking for more blood... You simplify my words and make incorrect notions. To make it obvious - i ask for mechanic. But developers rather will listen to you, than me, so you ain't should be so interest in possible realisation or logical foundations of my ideas, after all.
    Relax, this a public forum where people voice their opinions. Expect some oppositions and debates. It only becomes hostile if you make it so. And the developers might not respond, but they are always listening.

    I understand your idea behind the suggestion, but how I could have simplified your words? You literally just suggest more blood and gore.

    Originally Posted by JIHADvs.SWAT Go to original post
    thanks, man. It's great to see you agreed. ^^ I hope devs will listen... After all, witcher 3 is the best game of 2015, claim as the greatest by everyone and it's pretty bloody and gore like it supposed to. So, what i trying to say - violence has not prevent her from being cool game.
    Originally Posted by JIHADvs.SWAT Go to original post
    Guys, first of all, incredible work on this! Game looks awesome and i think it would be my personal GOTY 2017.I want suggest you to make warriors of highely skilled players gets more bloody as their kill streak is growing. More they stay alive and slash their enemies, more they gets bloody and looks fearsome for the other players. I guess i've seen bloody cuts on the Raider forearm, but not on the other fighters. Please, think about it. Good luck to the whole team, making my dream-game.

    Originally Posted by JIHADvs.SWAT Go to original post
    That's nice, but... what i wanted to say that more you get injured - more bloody you become. And it's seems like it's not. Just imagine how epic it would be. I won't say skill-warriors should be as bloody as Venom Snake in MGSV though.
    Originally Posted by JIHADvs.SWAT Go to original post
    it's okay, but you also should be splattered with enemy blood as you have survived thru couple of fights with fatal result.
    People always use immersion, visual cues, etc as a reason for this suggestion all the time. It's not anything new.

    My last post gave the impression that I'm against this idea, but honestly, I'm still deciding. On one hand, I think the technology behind blood/wound effects that dynamically alters the exact areas hit is actually quite awesome and it'll just go to waste when players are all smothered in blood. But on the other hand, I can get behind the idea of making a player more intimidating for their enemies, not just by their customization design, but by their skills on the battlefield through appearance.
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  8. #18
    oh, **** the quotes, man if i said "i find that way of thinking are very close-minded." that's not should be treated like a bad behavour or straight offense. Don't try to teach me, please. (and ofcourse you will say that you won't tried to teach me, but "open my eyes" or something just to get to continue this stupid part of dialog.)

    I'm pretty comfy, man. But, maybe then instead of talking like "you asking for more blood." you share with me/us some ideas on your own? All warriors is nicely recognizable from a distance, let's not get started about this one, okay?) Again, this is so freaking recognizable that i want to write the "bad" word, but you will hate and report me for my discourtesy.
    Also your points on my suggestions of only blood and gore are pointless. How it could not be turned into a hostile, if you try to misquote my own thoughts? Gets more bloody as their kill streak is growing, more they stay alive and slash their enemies, more they gets bloody and looks fearsome for the other players, more you get injured - more bloody you become, should be splattered with enemy blood. I ask for mechanic that may bring close-combat in gaming to another level. (i know, i'm pretty narcissistic ) And after that, i asking for the blood. Blood itself is not superior thing to me in this question.

    Why you all maximize it in your imagination? Work with it smoothly. let me show you.
    NOT THIS:


    BUT THIS:


    Let's not arguing about movies and games, please. These days developers know how to work with blood. MGSV as an example one more time: in this game devs made a real-time blood-soaking on clothes as bullets hit legs, arms or body. I know that every game studio have their own engine most of the times and it's means different complications and opposite ways of how get things done.
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  9. #19
    Be1dou's Avatar Senior Member
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    Originally Posted by JIHADvs.SWAT Go to original post
    I'm pretty comfy, man. But, maybe then instead of talking like "you asking for more blood." you share with me/us some ideas on your own?
    I honestly don't have any ideas to add to this; I think the blood and gore is fine as it is. Maybe they could add some finishers with more dismemberment in the limbs.

    All warriors is nicely recognizable from a distance, let's not get started about this one, okay?) Again, this is so freaking recognizable that i want to write the "bad" word, but you will hate and report me for my discourtesy.
    I'm pretty sure I already agreed with you on this. Move on.

    Also your points on my suggestions of only blood and gore are pointless. How it could not be turned into a hostile, if you try to misquote my own thoughts? Gets more bloody as their kill streak is growing, more they stay alive and slash their enemies, more they gets bloody and looks fearsome for the other players, more you get injured - more bloody you become, should be splattered with enemy blood. I ask for mechanic that may bring close-combat in gaming to another level. (i know, i'm pretty narcissistic ) And after that, i asking for the blood. Blood itself is not superior thing to me in this question.

    Why you all maximize it in your imagination? Work with it smoothly. let me show you.
    NOT THIS:


    BUT THIS:

    More blood IS the very thing you're focused on, because your mechanic is already in the game, as Mr.Willow pointed out. Players do get more bloodied and wounded in battles, and they can already intimidate other players through their customization appearance. What you want is to add more blood to that. You aren't asking for a new mechanic, you'e asking for an enhancement.

    Anyway, I was trying to be more objective in the final part of my last post so we can have a discussion so the developers might give this idea more thought, but since you're so keen on turning it into a heated debate, I'm out.
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  10. #20
    Originally Posted by Fatal-Feit Go to original post
    I'm pretty sure I already agreed with you on this. Move on.
    sorry, my level of understanding of eng can be terrible sometimes.

    Originally Posted by Fatal-Feit Go to original post
    More blood IS the very thing you're focused on, because your mechanic is already in the game, as Mr.Willow pointed out. Players do get more bloodied and wounded in battles, and they can already intimidate other players through their customization appearance. What you want is to add more blood to that. You aren't asking for a new mechanic, you'e asking for an enhancement.
    No, my mechanic is not in the game. Bloody helmet after couple of fights is not what i'm talking about.
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