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  1. #1

    Bloody warriors with growing killing streak on the battlefield?

    Guys, first of all, incredible work on this! Game looks awesome and i think it would be my personal GOTY 2017. I want suggest you to make warriors of highely skilled players gets more bloody as their kill streak is growing. More they stay alive and slash their enemies, more they gets bloody and looks fearsome for the other players. I guess i've seen bloody cuts on the Raider forearm, but not on the other fighters. Please, think about it. Good luck to the whole team, making my dream-game.
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  2. #2
    They said that they didn't want violence to be the focus. That it would really only deliver for executions to highlight the brutality. I don't think they would do something like this. Personally I think it'd be a bit over the top.
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  3. #3
    MisterWillow's Avatar Senior Member
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    Originally Posted by JIHADvs.SWAT Go to original post
    I guess i've seen bloody cuts on the Raider forearm, but not on the other fighters
    It's a result of being injured. Here's a comparison example on the Warden, notice the bloodstain on the helmet..

    Clean


    Injured
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  4. #4
    Originally Posted by FunkyChuck Go to original post
    They said that they didn't want violence to be the focus. That it would really only deliver for executions to highlight the brutality. I don't think they would do something like this. Personally I think it'd be a bit over the top.
    It's sad.
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  5. #5
    Originally Posted by MisterWillow Go to original post
    It's a result of being injured. Here's a comparison example on the Warden, notice the bloodstain on the helmet..

    Clean


    Injured

    That's nice, but... what i wanted to say that more you get injured - more bloody you become. And it's seems like it's not. Just imagine how epic it would be. I won't say skill-warriors should be as bloody as Venom Snake in MGSV though.
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  6. #6
    MisterWillow's Avatar Senior Member
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    Originally Posted by JIHADvs.SWAT Go to original post
    what i wanted to say that more you get injured - more bloody you become. And it's seems like it's not.
    Yes it is.

    It doesn't go to the extent of your character looking like they just got out of a swimming pool full of ketchup, but the more your character is injured, the more bloody wounds appear on their body.
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  7. #7
    Originally Posted by JIHADvs.SWAT Go to original post
    Guys, first of all, incredible work on this! Game looks awesome and i think it would be my personal GOTY 2017. I want suggest you to make warriors of highely skilled players gets more bloody as their kill streak is growing. More they stay alive and slash their enemies, more they gets bloody and looks fearsome for the other players. I guess i've seen bloody cuts on the Raider forearm, but not on the other fighters. Please, think about it. Good luck to the whole team, making my dream-game.
    I think this idea is magnificent man and I really hope they add it to the game. I don't agree with what some said above, how can realistic violence not be apart of a game that focuses on sword based combat in feudal/medieval times. Anyways, this would really give a sense of satisfaction to those on the battlefield who have lasted for many kills. It would show enemies and allies that they are one of the tougher ones and should be dealt with accordingly. I play Dark Souls 3 for it's amazing PvP and mind you the game doesn't focus on violence heavily either, yet they added this exact feature. The longer you last on your kill streaks whether it's duels against real players or the hordes of AI, your character becomes more bloodied. You can only achieve this degree of practically drenched in blood once you've managed to stay alive for a very long time. It's a great idea and I really hope it's implemented along side battle scarring the more wounded one becomes, even if their health goes back up.
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  8. #8
    Yggdrasil_67's Avatar Member
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    Originally Posted by MisterWillow Go to original post
    It's a result of being injured. Here's a comparison example on the Warden, notice the bloodstain on the helmet..

    Clean


    Injured

    Hard to say since it's a different set of armor and the graphics aren't really the same.
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  9. #9
    MisterWillow's Avatar Senior Member
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    Originally Posted by Yggdrasil_67 Go to original post
    Hard to say since it's a different set of armor and the graphics aren't really the same.
    I'm not sure where the top image came from, but the bottom is from the E3 masterclass (25:02).



    You can clearly see she's wounded on the head.
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  10. #10
    Originally Posted by Great_Gundyr Go to original post
    I think this idea is magnificent man and I really hope they add it to the game. I don't agree with what some said above, how can realistic violence not be apart of a game that focuses on sword based combat in feudal/medieval times. Anyways, this would really give a sense of satisfaction to those on the battlefield who have lasted for many kills. It would show enemies and allies that they are one of the tougher ones and should be dealt with accordingly. I play Dark Souls 3 for it's amazing PvP and mind you the game doesn't focus on violence heavily either, yet they added this exact feature. The longer you last on your kill streaks whether it's duels against real players or the hordes of AI, your character becomes more bloodied. You can only achieve this degree of practically drenched in blood once you've managed to stay alive for a very long time. It's a great idea and I really hope it's implemented along side battle scarring the more wounded one becomes, even if their health goes back up.
    thanks, man. It's great to see you agreed. ^^ I hope devs will listen... After all, witcher 3 is the best game of 2015, claim as the greatest by everyone and it's pretty bloody and gore like it supposed to. So, what i trying to say - violence has not prevent her from being cool game.
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