and "Is crafting still relevant right now in 1.3?"Originally Posted by Pyknospex Go to original post
Only things worth crafting to me right now is weapon mods and gear mods. Anything else is just meh.
There's no 229 weapon/armor blueprints yet.
not only that but instead of allowing me to lock my gear from being sold i am being given a buy back option... so if i sold a weapon with a whole bunch of good mods on it i can count on your guys really good coding skills that when i buy back that weapon i also get all the mods that were on it as well? i don't think so, just give me an option to lock gear.
yea i'm consistently crafting a few div tech at a time to get tools or electronics. always short on them cuz i never get enough yellow tools and electronics to drop. but no shortage of weapon parts and fabric. don't get me wrong, getting all the weapon drops is nice... but i need me some endgame mods too. sometimes to turn into crafting fodder. other times to use on my endgame weapons, if i don't have the blueprint. but yea... never gonna craft all. i need different amounts of tools, electronics, fabric, or weapon parts, depending on what i'm crafting. nothing like 1.1 solutions at 1.4 time.
yea i like that gabe guyOriginally Posted by Alpha74_Xb1 Go to original post
Well, Massive could implement a feature that allows us to choose the desired quality (depending on having the necessary quantity of materials) in realtime. Many RPG's do this and frankly, it could be an ultimate solution. So, for example, pressing Left Arrow/D-Pad Left or Right, etc, would increase the amount we'd want to craft by 5, 10, etc.
P.S - Thanks a ton Gabe.