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  1. #1

    Remove the recalibration limit for weapons

    Just do it.

    Make it unlimited, and anything after 6 rolls the price doesn't go up. The 6th roll is still expensive, 471 phoenix credits and what like 15 kits? Thats like 2 hours of grinding solid.

    There's nothing worse than finally finding the exact gun and talents you were looking for (minus one talent, of course) and spending ~1500 phoenix credits and having to melt the gun because it is useless since you didn't get what you wanted. I feel like there's no other game that puts a limit on the number of rolls on a weapon.

    Why does it seem like you always put a cool addition into this game and then ruin it with some catch like limiting the amount of rolls? If people want to grind 20 days straight and roll their weapon 100 times, why can't they?

    The 6 roll limit thing is lame, remove it.
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  2. #2
    NitroMidgets's Avatar Senior Member
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    If they streamlined our available options to remove some of the useless weapon skills and reduce the GS over lap it would be a good first step.
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  3. #3
    Just as important, recalibration in general should offer better stats, not decrease a stat and give you the same one over and over. As the cost goes up, the improvement of the state should also go up
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  4. #4
    NitroMidgets's Avatar Senior Member
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    Originally Posted by Eagle1911a1 Go to original post
    Just as important, recalibration in general should offer better stats, not decrease a stat and give you the same one over and over. As the cost goes up, the improvement of the state should also go up
    You sir must have heard some of my profanity laced mumbling at the game. That is exactly one of the things that should have NEVER made it into the game to begin with.
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  5. #5
    We really wouldn't need weapon re calibration at all i they reduced the number of talents or flat out removed the useless talents that clutter it up to begin with and actually provide specific encounters for us to go kill to get weapons. Tons of specialized named mobs could be walking all over the LZ at any given minute and could actually be carrying and using the weapon they will drop...but they would rather us earn tons of PX creds and find/make weapon kits and calibrate a weapon 6 times, nuke the weapon at that point and then go wait till another one with 2 of the talents we want drops again one day and then try our luck 6 more times on top of that...hmmm....
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  6. #6
    Gweadobane's Avatar Senior Member
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    That and so much more with recalibrations. Yeah I noticed recently when recalibrating a piece of armour (or weapon, can't remember!) for the umpteenth time trying to get what I want that it cost like 400 PC's and 500k credits.......I just mumbled 'sweet jesus'. The costs are way too high and it just keeps getting higher and higher and you might get (a lot of the time) the same attribute. And also it's limited to one stat only, why can't I change all of them if I wish?

    I honestly don't think the game testers actually bench tested this kind of stuff, how could they have? Maybe they did one recalibration for 70k and 20 PC's and thought yeah that's ok without realising it get's out of hand after a couple of rolls. Just another reason I have backed off playing TD as of late. Grind for couple of hours and then all the crds and PC's are gone with one click lol.....and I still don't have what I want! Seems like insanity to me.....isn't that the definition, trying the same thing over and over and hoping for a different outcome.
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  7. #7
    Originally Posted by Eagle1911a1 Go to original post
    Just as important, recalibration in general should offer better stats, not decrease a stat and give you the same one over and over. As the cost goes up, the improvement of the state should also go up
    Mmmmmm. Not sure if I agree with that so much. If they did that, then everyone would eventually max out their gear. If you had a mask with 700 firearms, then the next roll would be like 710, the next would be 730, next 740, next 750, 752,753,754,755. I'm just making up numbers, but if you were guaranteed better stats, you can see how it might be an issue. Weapons are an entirely different story. We can reroll gear as much as we want but obviously not weapons which is balls.

    And wait, whoa. Since when does recalibrating gear cost Phoenix credits? I've only ever spent normal credits for that.
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  8. #8
    Originally Posted by rizz2pro Go to original post
    Mmmmmm. Not sure if I agree with that so much. If they did that, then everyone would eventually max out their gear. If you had a mask with 700 firearms, then the next roll would be like 710, the next would be 730, next 740, next 750, 752,753,754,755. I'm just making up numbers, but if you were guaranteed better stats, you can see how it might be an issue. Weapons are an entirely different story. We can reroll gear as much as we want but obviously not weapons which is balls.

    And wait, whoa. Since when does recalibrating gear cost Phoenix credits? I've only ever spent normal credits for that.


    Gear does not require PX creds, just regular creds.
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  9. #9
    Personally I think they should reduce the recalibration costs to 1/10th the current cost and remove weapon reroll limit. If they did this the rerolling would at least be tolerable, not as good as diablo 3 rerolling but better than it is now.

    Rerolling is meant to be a mechanic that allows players to bypass RNG and select a roll that works for their build. When it is expensive and unrewarding it feels more like a troll mechanic than a benefit to the player. Diablo 3 keeps the rerolling relatively cheap so a player can improve their gear without breaking the bank.
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  10. #10
    Honestly, I'd be happy if they left things as they are, EXCEPT:

    - When you roll a talent, the exact same talent you just gave up will NOT come up again on a weapon, and on gear, it can only come up again if it's HIGHER than what you gave up. Also, always give us the option to not change the current talent if we don't like the alternatives. Nothing like giving up fierce in the hopes of getting freaky or brutal, and having replace it with something even less useful. I put in the effort to get the credits, so why should I potentially be worse off?

    - Increase the selection to at least 1/3 of the total possible. For example, if there are 6 possibilities, The lack of selection is especially evident on weapons when there are so many possibilities.

    - Lose the increased XP on 240 and 268 gear. It isn't needed at this point.
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