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  1. #1

    Loot System

    So I know at the end of the match you are awarded with loot what I am curious about is that if the loot is purely cosmetic or if it affects stats? Or if there are full sets that give unique bonuses such as emotes or even execution animations for having the whole set. Also is there a tier system to the loot i.e. common, uncommon, epic, legendary? also is there like a hot streak system where maybe you get more loot or better loot for winning multiple matches in a row? I am not sure how much the NDA will let anyone answer of this but I am curious.
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  2. #2
    MrJoker.'s Avatar Member
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    I have a feeling that you've done such a topic before.
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  3. #3
    From interviews with the creative director and others we can confirm that "The loot will affect stats... in campaign it will be a linear progression whereas in multiplayer it's a trade this stat for that stat." That's about all that can be reiterated.
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  4. #4
    Originally Posted by MrJokerrr Go to original post
    I have a feeling that you've done such a topic before.
    Just pulling from my own ideas and systems I have seen implemented in other games.
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  5. #5
    MrJoker.'s Avatar Member
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    Okay, but here it was almost the same topic and wonder what happened to it
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  6. #6
    MisterWillow's Avatar Senior Member
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    Originally Posted by TheBearJew411 Go to original post
    I am not sure how much the NDA will let anyone answer of this but I am curious.
    Originally Posted by yote224 Go to original post
    From interviews with the creative director and others we can confirm that "The loot will affect stats... in campaign it will be a linear progression whereas in multiplayer it's a trade this stat for that stat." That's about all that can be reiterated.
    Basically this. We can confirm there is a loot system with stats, and just tell you what the devs have said in interviews. Nobody can get into specifics. Sorry.
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