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  1. #1
    m-talh-ad's Avatar Member
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    Oct 2014
    Location
    Minnesota
    Posts
    82

    Why players don't go in the DZ is why the game has lost so many players

    I read so often that the PvE camp does not want to PvP. But I don't think that is true. The reason players don't want to go into the DZ is not because they DON'T want to PvP. They do want PvP- just not the completely broken PvP experience the DZ provides! Therefore, they just want to grind the DZ without PvP.
    This game has really only 2 problems that caused players to leave:
    1.) The DZ is not stratified enough (i.e. the DZ brackets are too wide) to provide most players with any chance in PvP so most players just avoid the DZ (because it is simply no fun). This is the single, largest problem with the game. Fix this and people will play for years before getting bored. Without the DZ being attractive to players no one will play after the main missions are done.
    2.) Bullet sponge NPC's with one-shot kill capability is no fun.
    Also, it would be nice if there was a gear "ceiling" that was more easily achievable without 1000 hours of grinding so that the endgame could reach a point where most players are roughly equivalently geared. As it is, there is a small portion of players with amazing gear who overwhelm the majority of players with average gear. Wouldn't be so much of a problem if those amazingly geared players were in their own sandbox but they are not and they are also the players who ALWAYS PLAY THE GAME and are steamrolling every server (ruining the fun for casual players). It is no surprise to me that many people played all of the content and then left. I did. I keep checking to see when they will fix the DZ so PvP is fun. It shouldn't be too hard to fix. If you give players a reason to think that they can fight back and survive in the DZ they will go back in!
    Fixes:
    1. TIGHTLY stratify the DZ by player stats (DPS, Toughness, Skill Power) so players are matched EVENLY with other players in their DZ bracket.
    2. Allow players to leave the DZ even if they are in combat. This will end griefing.
    3. Fix the NPC issues- no more bullet sponge NPC's and one-shot downing of players by NPC's
    4. Make the loot rain! This will accelerate players reaching the "ceiling" of gear stats and will make the playing field somewhat level in the endgame. Customizations, teamwork, and strategy will become key at this point, if we could ever get there. That would be fun.
    I am a season pass owner so I will keep checking back over the next two DLC's but as of now I don't really play this game. It's too bad, too, because it is a great game that could be totally fixed and popular again.
    Again, if you give players a reason to think that they can fight back and survive in the DZ they will go back in!
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  2. #2
    Originally Posted by m-talh-ad Go to original post
    I read so often that the PvE camp does not want to PvP. But I don't think that is true. The reason players don't want to go into the DZ is not because they DON'T want to PvP. They do want PvP- just not the completely broken PvP experience the DZ provides! Therefore, they just want to grind the DZ without PvP.
    This game has really only 2 problems that caused players to leave:
    1.) The DZ is not stratified enough (i.e. the DZ brackets are too wide) to provide most players with any chance in PvP so most players just avoid the DZ (because it is simply no fun). This is the single, largest problem with the game. Fix this and people will play for years before getting bored. Without the DZ being attractive to players no one will play after the main missions are done.
    2.) Bullet sponge NPC's with one-shot kill capability is no fun.
    Also, it would be nice if there was a gear "ceiling" that was more easily achievable without 1000 hours of grinding so that the endgame could reach a point where most players are roughly equivalently geared. As it is, there is a small portion of players with amazing gear who overwhelm the majority of players with average gear. Wouldn't be so much of a problem if those amazingly geared players were in their own sandbox but they are not and they are also the players who ALWAYS PLAY THE GAME and are steamrolling every server (ruining the fun for casual players). It is no surprise to me that many people played all of the content and then left. I did. I keep checking to see when they will fix the DZ so PvP is fun. It shouldn't be too hard to fix. If you give players a reason to think that they can fight back and survive in the DZ they will go back in!
    Fixes:
    1. TIGHTLY stratify the DZ by player stats (DPS, Toughness, Skill Power) so players are matched EVENLY with other players in their DZ bracket.
    2. Allow players to leave the DZ even if they are in combat. This will end griefing.
    3. Fix the NPC issues- no more bullet sponge NPC's and one-shot downing of players by NPC's
    4. Make the loot rain! This will accelerate players reaching the "ceiling" of gear stats and will make the playing field somewhat level in the endgame. Customizations, teamwork, and strategy will become key at this point, if we could ever get there. That would be fun.
    I am a season pass owner so I will keep checking back over the next two DLC's but as of now I don't really play this game. It's too bad, too, because it is a great game that could be totally fixed and popular again.
    Again, if you give players a reason to think that they can fight back and survive in the DZ they will go back in!
    I think you are a bit naive on separating the DZ barckets further by using DPS, Toughness, Skill Power. The ones currently still play the game, and resort to camping outside of check points and safe houses only want to grief, that's the most "fun" they have in game. If anything, you need to take into number of players killed and number of rogues killed. Even then, these ******* type of players might not want to be grouped with others similarly geared as them and have toe same kill/death ratio, because the whole point of DZ is "fun" for them is to prey on the solo and/or undergeared players.
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  3. #3
    MIDJULIP's Avatar Senior Member
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    Apr 2016
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    I still play the game preordered it, haven't been in the dz since the first month of release. Meh
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  4. #4
    Originally Posted by SLAYFARER Go to original post
    I still play the game preordered it, haven't been in the dz since the first month of release. Meh
    I guess that's why I'm still here cause I don't go into the DZ, lol, People are able to create their own reality, more than they think. But its very trendy now to blame everyone else for whatever you didn't get in life instead of taking power and making it work the way you want it to. (which for me is long hours grinding for gear cause the teams I'm paired with, suck ! ) lol
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  5. #5
    LepantoESP's Avatar Senior Member
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    Apr 2016
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    2,894
    My own favourite part of the game is the DZ. Each to its own
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  6. #6
    MIDJULIP's Avatar Senior Member
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    Apr 2016
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    Originally Posted by IKILLAUNOW03 Go to original post
    I guess that's why I'm still here cause I don't go into the DZ, lol, People are able to create their own reality, more than they think. But its very trendy now to blame everyone else for whatever you didn't get in life instead of taking power and making it work the way you want it to. (which for me is long hours grinding for gear cause the teams I'm paired with, suck ! ) lol
    Every game isn't some talk show or fox news dude, its a game mean to have fun. Taking power? lolz It's just a game man, this isn't real life haha. I think it's funny that everything is surreal to you in this game it's only a game and NO it's not real or happening. Idiocracy(movie) is probably closer to the truth.
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  7. #7
    Originally Posted by m-talh-ad Go to original post
    I read so often that the PvE camp does not want to PvP. But I don't think that is true. The reason players don't want to go into the DZ is not because they DON'T want to PvP. They do want PvP- just not the completely broken PvP experience the DZ provides! Therefore, they just want to grind the DZ without PvP.
    This game has really only 2 problems that caused players to leave:
    1.) The DZ is not stratified enough (i.e. the DZ brackets are too wide) to provide most players with any chance in PvP so most players just avoid the DZ (because it is simply no fun). This is the single, largest problem with the game. Fix this and people will play for years before getting bored. Without the DZ being attractive to players no one will play after the main missions are done.
    2.) Bullet sponge NPC's with one-shot kill capability is no fun.
    Also, it would be nice if there was a gear "ceiling" that was more easily achievable without 1000 hours of grinding so that the endgame could reach a point where most players are roughly equivalently geared. As it is, there is a small portion of players with amazing gear who overwhelm the majority of players with average gear. Wouldn't be so much of a problem if those amazingly geared players were in their own sandbox but they are not and they are also the players who ALWAYS PLAY THE GAME and are steamrolling every server (ruining the fun for casual players). It is no surprise to me that many people played all of the content and then left. I did. I keep checking to see when they will fix the DZ so PvP is fun. It shouldn't be too hard to fix. If you give players a reason to think that they can fight back and survive in the DZ they will go back in!
    Fixes:
    1. TIGHTLY stratify the DZ by player stats (DPS, Toughness, Skill Power) so players are matched EVENLY with other players in their DZ bracket.
    2. Allow players to leave the DZ even if they are in combat. This will end griefing.
    3. Fix the NPC issues- no more bullet sponge NPC's and one-shot downing of players by NPC's
    4. Make the loot rain! This will accelerate players reaching the "ceiling" of gear stats and will make the playing field somewhat level in the endgame. Customizations, teamwork, and strategy will become key at this point, if we could ever get there. That would be fun.
    I am a season pass owner so I will keep checking back over the next two DLC's but as of now I don't really play this game. It's too bad, too, because it is a great game that could be totally fixed and popular again.
    Again, if you give players a reason to think that they can fight back and survive in the DZ they will go back in!
    I think a better solution to DZ brackets is something that was mentioned in a YT video I watched the other day. Sorry I can't give proper credit as I've forgotten whose video it was, but the idea was to separate people based on the number of kills they have as Rogue. Once you reach a certain level, you get put into the Rogue server. Everybody else are in non-Rogue servers. Now you'd really need to think about whether to kill someone in the DZ. The people who want to PvP are grouped together and aren't able to gank those who have no interest in PvP.
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  8. #8
    Originally Posted by m-talh-ad Go to original post
    I read so often that the PvE camp does not want to PvP. But I don't think that is true. The reason players don't want to go into the DZ is not because they DON'T want to PvP. They do want PvP- just not the completely broken PvP experience the DZ provides! Therefore, they just want to grind the DZ without PvP.
    This game has really only 2 problems that caused players to leave:
    1.) The DZ is not stratified enough (i.e. the DZ brackets are too wide) to provide most players with any chance in PvP so most players just avoid the DZ (because it is simply no fun). This is the single, largest problem with the game. Fix this and people will play for years before getting bored. Without the DZ being attractive to players no one will play after the main missions are done.
    2.) Bullet sponge NPC's with one-shot kill capability is no fun.
    Also, it would be nice if there was a gear "ceiling" that was more easily achievable without 1000 hours of grinding so that the endgame could reach a point where most players are roughly equivalently geared. As it is, there is a small portion of players with amazing gear who overwhelm the majority of players with average gear. Wouldn't be so much of a problem if those amazingly geared players were in their own sandbox but they are not and they are also the players who ALWAYS PLAY THE GAME and are steamrolling every server (ruining the fun for casual players). It is no surprise to me that many people played all of the content and then left. I did. I keep checking to see when they will fix the DZ so PvP is fun. It shouldn't be too hard to fix. If you give players a reason to think that they can fight back and survive in the DZ they will go back in!
    Fixes:
    1. TIGHTLY stratify the DZ by player stats (DPS, Toughness, Skill Power) so players are matched EVENLY with other players in their DZ bracket.
    2. Allow players to leave the DZ even if they are in combat. This will end griefing.
    3. Fix the NPC issues- no more bullet sponge NPC's and one-shot downing of players by NPC's
    4. Make the loot rain! This will accelerate players reaching the "ceiling" of gear stats and will make the playing field somewhat level in the endgame. Customizations, teamwork, and strategy will become key at this point, if we could ever get there. That would be fun.
    I am a season pass owner so I will keep checking back over the next two DLC's but as of now I don't really play this game. It's too bad, too, because it is a great game that could be totally fixed and popular again.
    Again, if you give players a reason to think that they can fight back and survive in the DZ they will go back in!
    Well I'm here to tell you it is true. 1000ish hours in the game, 4 active toons, 3 above 250GS, 3 above Lvl 20 UG and 1 and only 1 character with a DZ rank (87 I think).

    I don't want to play PVP full stop and I know several people and have met many others that feel the same. Got to rank 87 with that 1 and the only time I engaged in PVP was when it was forced on me and then I'd usually try to avoid it. All of that was done solo and the final straw for me was the introduction of the lvl 35's that just made solo play impossible. I miss the free roam aspect but I certainly don't miss the other players.
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  9. #9
    TheJDGuy's Avatar Member
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    May 2014
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    NEVER AGAIN in The Dark Zone
    Posts
    435
    I got to DZ level 77 mainly solo long before we had spotty teens camping outside every entrance and safe house and it was fun to have fights with the NPC's and extract some good stuff.
    I did have quite a few friends on my list who teamed up to help us all level up and get some good gear and not once did we ever go rogue. There was the occasional rogue error when another player got into the firing line by mistake but we always apologised and went on our way.
    All my friends gave up on the game quite some time ago and I did occasionally join a random group. Some were good players to run with and we got some decent stuff extracted and always triggered two extractions to fool the rogues and thankfully always managed to escape and extract.
    There were a couple of random groups I joined who sole intention was to play nothing else but rogue, I left the group before we opened the door to the DZ entrance.
    PVP does not interest nor excite me at all and I see no benefit to me in running round in circles trying to kill someone and gain no real reward that will benefit me later in the game.
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  10. #10
    FilteredName's Avatar Senior Member
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    Jul 2016
    Posts
    1,335
    DZ has 2 problems, Rogue and AI strength.

    1) PVP, Rogue idea is good, GVP (2, 3 or 4 on 1) is not, Massive keep falling over the idea only way to play game is in groups, I bet they lost more solo players than players that will ever like group action. Another huge problem of the rogue idea is to let them half way kill people before they go rogue, why in the hell would you let someone get that advantage and then the head start to run off? Total blunder.

    Fix, well really no fix would be perfect but you could do enough to make it better for others by just taking away advantage you gave Rogues. No groups, no chat, no rogue status, this means no more FF being turned off, if you wanna Rogue with others you will have to watch your bullets, nade's, etc. with no rogue status every time you see a person you can fire and not wait for them to go rogue so you don't go rogue yourself, that was a dumb idea from get go.

    2) AI strength, well its another problem due to Massive trying to force group play, so they have AI set to top tier 4 agent team, if they didn't better agents in groups would mow through whole game without challenge, so solo or not top of bracket players get the 3, 4, and even 5 clips to kill an AI in 5 and up

    Fix again is to do away with Groups and set AI to solo top gear player.

    Another idea would be to divide the DZ in half, lower 4 zones could be a no rouge, no group Zone while top of Zone could be just how it is, this would give all those PVP agents the action they really want against agents with gear just like them and let other people enjoy Zone with out group rogues.

    I go in DZ everyday, problems and all, in the same time or less that it takes me to do 2 missions on hard in UG' in DZ I can get 5 gold cache and 5 purple cache and maybe fight 5 or 6 AI through whole thing, As a solo player DZ vs UG is a no brainer, The gear from missions in UG is far below my level on top of everything else. So problems and all DZ is still a good add to game.
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