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  1. #11
    Lolssi's Avatar Senior Member
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    Originally Posted by MolonLabe0928 Go to original post
    Nobody in real life leans or peaks out the way they make it in games, and cover mechanics tend to emulate authenticity better.
    Uum in games it looks like bending your upper torso to either side from your waist and that is how many people do it in real life. Can be done standing or in half knee stance. Easier of course when you can balance elbow with your knee.
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  2. #12
    Yggdrasil_67's Avatar Member
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    I have a hard time picturing a third person game like, say, MGSV being played in first person all the way. I suppose it'd be the same thing with GRW.

    Nevertheless, having the option wouldn't hurt anyone.
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  3. #13
    Originally Posted by GiveMeTactical Go to original post
    I am sorry... WHAT?????

    More Tactical View??? your definition of tactical sure is peculiar... unless of course by tactical you mean easier to look at the world around you unlike the real world we live in.

    But to answer the OP's question... this won't happen any time soon for various reasons but they claim is better this way.
    3rd person view is a little more realistic considering FPS games you can't see from your perifrial vision. In FPS games you only see what's in front of you and in real life you can see far more.
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  4. #14
    ES-Ulukai's Avatar Senior Member
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    Now you have me question how you see more than 180° in real life with your eyes.
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  5. #15
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by swade009 Go to original post
    3rd person view is a little more realistic considering FPS games you can't see from your perifrial vision. In FPS games you only see what's in front of you and in real life you can see far more.
    Once again, the point of view doesn't make a difference in the field of view. How realistic is peeking around corners without any sort of risk?
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  6. #16
    SuperBiscotCOT's Avatar Senior Member
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    We already discussed about it, FPV and TPV are everything except realistic ... no need to continue to send back the ball to the otherside because it's only a matter of personnal feelings in-game
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  7. #17
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by SuperBiscotCOT Go to original post
    We already discussed about it, FPV and TPV are everything except realistic ... no need to continue to send back the ball to the otherside because it's only a matter of personnal feelings in-game
    Word.
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  8. #18
    GiveMeTactical's Avatar Banned
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    Originally Posted by swade009 Go to original post
    3rd person view is a little more realistic considering FPS games you can't see from your perifrial vision. In FPS games you only see what's in front of you and in real life you can see far more.
    I can concede that FPV technology has not advance, I have my suspicious as to the why but not the point at this moment , and while its true that you loose some peripheral vision with FPV, gaming on it make you feel the game more because your heart beats faster and the immersion is much better. Of course if you are used to TPV then you won't like it... we are scared of the unknown. Now, they could have easily mounted the camera right on top of your head instead of 3 to 5 feet away from you, giving you God-Like vision , making it unrealistic even for a game.

    But this horse has been beaten way too many times to death so we will leave it at that.

    Lets just hope that they are truly listen and taking feedback as they say and we can have the option to both if we want.
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  9. #19
    Yes it would be better like stars wars battlefront.
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