🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Shugoki Suggestion

    My hope is that the Shugoki excels in throwing people around, attacks with large knockback, powerful throws, and maybe even blocked hits that push an opponent back a foot or so. If that's the case when playing the Shugoki I'm going to want to place myself near a ledge or spike pit that I can knock people into, but the problem is in this game environment kills everyone just as easily so hanging out in those locations really puts the Shugoki player in as much risk. For a tank or heavy class I don't think being a high risk & high reward hero, like the assassins are supposed to be, is appropriate.

    To correct that I think other classes, aside from other heavies, should have reduced throws against the Shugoki, I mean shouldn't it just be harder for a Berserker to throw a big fat Shogoki around compared to a Roachi or Warden? No other hero shown has that much pure mass. I also think that the Raider's running tackle shouldn't carry a Shugoki as far...since I would imagine picking that guy up and running would be more tiring than doing so to a Peacekeeper.
    Share this post

  2. #2
    DraxeI's Avatar Member
    Join Date
    Oct 2008
    Location
    Norway
    Posts
    381
    Really interested to see how they intend to make the Raider carry look right with the Shugoki
    Share this post

  3. #3
    Qiwi94's Avatar Member
    Join Date
    Oct 2009
    Location
    Sweden
    Posts
    80
    Can't the same be said with lawbringer? I'm pretty sure it will be the same with all classes the distance I mean, for gameplay purposes. It's a game after all.

    And we don't know how the Shukogi plays yet, so it's too early to say that he's too high risk high reward for a tank imo.
    Share this post

  4. #4
    Originally Posted by Qiwi94 Go to original post
    Can't the same be said with lawbringer? I'm pretty sure it will be the same with all classes the distance I mean, for gameplay purposes. It's a game after all.

    And we don't know how the Shukogi plays yet, so it's too early to say that he's too high risk high reward for a tank imo.
    We can see in gameplay videos that the throws differ from one class to another. The Warden can throw people really far, having a free hand helps with that. The Raider picks people and and runs with them. The Kensei stuns with his hilt on every throw, and the Roachi has a weak throw that moves itself almost as much as the opponent.

    I expect the Shugoki will have excellent throws, possibly even Sumo pushes, and hopefully their mass will make other players' pushes less effective.
    Share this post

  5. #5
    Originally Posted by Qiwi94 Go to original post
    Can't the same be said with lawbringer? I'm pretty sure it will be the same with all classes the distance I mean, for gameplay purposes. It's a game after all.

    And we don't know how the Shukogi plays yet, so it's too early to say that he's too high risk high reward for a tank imo.
    In the viking campaign video it looked like the Shugoki zone attack had a pretty significant knock back as it tossed the raider quite a distance and to the ground. I'm just building on that. If knock back is a feature of the class than environmental kills is an ideal strategy, but my experience playing the game is that when positioning near a ledge regardless of health or class everyone is at the same risk...that doesn't match a tank class in my opinion. It's just a thought, obviously it all depends on how he actually plays.
    Share this post

  6. #6
    MisterWillow's Avatar Senior Member
    Join Date
    Jun 2015
    Location
    Florida
    Posts
    1,341
    Originally Posted by DraxeI Go to original post
    Really interested to see how they intend to make the Raider carry look right with the Shugoki
    Looks fine to me (from here).



    That aside, and even though it would disadvantage me as a Raider, I agree with Avarus that the Shugoki should be a bit more difficult to move around, simply because he is so large. Doesn't mean I can't pick him up, just that I wouldn't be able to carry him as far.

    Also agree that you should be able to home run someone off a ledge. It'd be stupid if they hit an invisible wall or something.
    Share this post

  7. #7
    I think the knock-back part will be Shugoki's bread and butter. The difference from him and the Raider I would point out is that the Shugoki doesn't move his position when knocking back as opposed to the raider having to carry an opponent to a ledge/spike/whatever environmental hazard which opens him up to another opponent coming in for a swift opportunity to avenge their fallen comrade.

    http://www.youtube.com/watch?v=YuuJZ2m2x0k&t=3m7s

    That knockback is a pretty significant distance, I know the assassin's throws aren't nearly that far so to an extent I think if you are mindful of how great a distance you threaten with Shugoki you'll be able to implement your wanted tactics with your worry about the risks coming from only raiders and of course other shugoki. Not to mention he throws unblockables from top as an opener, that's pretty neat to have in your arsenal.
    Share this post

  8. #8
    Qiwi94's Avatar Member
    Join Date
    Oct 2009
    Location
    Sweden
    Posts
    80
    Originally Posted by ZenBearV13 Go to original post
    We can see in gameplay videos that the throws differ from one class to another. The Warden can throw people really far, having a free hand helps with that. The Raider picks people and and runs with them. The Kensei stuns with his hilt on every throw, and the Roachi has a weak throw that moves itself almost as much as the opponent.

    I expect the Shugoki will have excellent throws, possibly even Sumo pushes, and hopefully their mass will make other players' pushes less effective.

    Yeah but I mean the getting thrown-distance will be the same. As in the warden throws a certain distance but it's the same distance for every class he/she throws.
    Share this post

  9. #9
    Qiwi94's Avatar Member
    Join Date
    Oct 2009
    Location
    Sweden
    Posts
    80
    Originally Posted by AvarusTyrannus Go to original post
    In the viking campaign video it looked like the Shugoki zone attack had a pretty significant knock back as it tossed the raider quite a distance and to the ground. I'm just building on that. If knock back is a feature of the class than environmental kills is an ideal strategy, but my experience playing the game is that when positioning near a ledge regardless of health or class everyone is at the same risk...that doesn't match a tank class in my opinion. It's just a thought, obviously it all depends on how he actually plays.
    For sure, you really have to be prepared to counter those guardbreaks/throws in this game I feel like. And yes it would make sense for him to knock people around a lot with that bat
    Share this post

  10. #10
    So basically you want to be able to stand around where there are spikes and pits and smash people down without anyone being able to do the same to you?
    Share this post