If I am being comepletely honest, I am satisfied. But after speaking with Patient_Fodder, I understand where players are coming from.
The way I see it though is I can combat players 1v1 to settle any disagreements. I can pair up with a friend in 2v2 to kill time while I'm waiting for others to get online. Then I can turn into 1 of 3, 4v4 game modes when all my peers are ready to rock out.
Though I may like to see something similar to what the OP posted; a larger map maybe including 8v8+. But this would have to be done right, otherwise they just turn into a Gankfest/Cluster F.
All for the better if you are satisfied. : o)Originally Posted by Echo_Magnus Go to original post
Let's hope for the best with the final product and the season pass.
I am looking forward to our next conversation, it was a very good exchange and I really appreciate that, thank you.
I think one more unique game mode wouldn't hurt. I mean I'm just afraid that dominion can just go stale at anytime. With Dominion being the core game mode, if it happens to go stale I don't think the other 4 team deathmatch modes are gonna be able to hold people over.
If you get bored of Dominion, how is any the team death match mode suppose to be more fun? Your taking away objectives and team play. The 4 of you are just gonna charge into the other 4. Same with the 2v2. How else would you play? What situation would have you separate as viable strategy. Perhaps having a guy trying to go for jump kills from a ledge but i cant see any other strategy to team death match other than just grouping the whole time.
I can at least see the 1v1 being a decent mode just because for what it is. If you want a 1v1 someone with no interruptions and to have a fight that proves your skill, then there you go.
The game looks really good and no doubt I am excited. But I still have dreadful feeling that the game can possibly get too repetitive. In the end haven't played the game so I don't know how I would feel about it. Hope I get into the beta.
Some of these are very good but before I give my opinion on them I just want to say the gamemode "Skirmish" which is already in the alpha I feel is very redundant. Elimination is better because no respawns is very intense and fun, and if players want a 4v4 gamemode with respawns they can play Dominion. The 2v2, and 1v1 gamemodes are fantastic and intense and should be kept.Originally Posted by Fatal-Feit Go to original post
Now for the post I quoted, DEVELOPERS! Less isn't always more, repetition is a big problem in today's industry. I understand you don't want to divide the player base up with many gamemodes, but with the initial release of this game I believe it's best to implement a good handful of gamemodes to choose from, all unique in their own way to keep the community hooked. Don't be Overwatch with only three gamemodes, albeit solid ones the game is already losing it's fun juices for me and many others.
The gamemodes quoted above:
1. Survival: This is Genius! Sort of like Gears of Wars' survival mode, banding players together to face waves of increasingly difficult enemies is always fun and a refreshing break from straight up PvP oriented gamemodes and can even keep players hooked into the game's lore through these somewhat made-up scenarios. Survival would be great for ranked/leaderboards. I love the idea you came up with heals in this mode as well, I hope the developers do this.
2. Faction vs Faction: I actually thought this was what the game was going to be before seeing gameplay footage! This would be great for immersion/lore. Unranked only since same class heroes with different abilities and other reasons. I don't have the alpha but I can assume.
3. Free for All: Yes. No exception. Ranked/leaderboards. If this isn't implemented (the gamemode atleast) in the final version I will be extremely disappointed. There needs to be a Free for All.
4. Warrior Hunt: I'm not too sure about these Protect the "VIP" gamemodes. Like I said above, I feel the developers when they don't want to divide the player base up into too many gamemodes and I feel this would be one of the less populated/empty ones. Although it does spark the idea of two gamemodes which come to mind: A Siege based Offense/Defense gamemode in which the defensive team must protect several capture points from the offensive team, increasing difficulty in capturing each point for the offensive team the further they get, before flipping sides. And another in which an offensive team escorts a payload/trojan/chariot to its destination stopping at several checkpoints while the defensive team tries to stop them as early as possible before switching sides. Both of these gamemodes are highly competitive and fun and would be great for ranked/leaderboards. They're in Overwatch known as "Payload" and "Assualt".
I'm interested if in future there would be some kind of huge battle game mode. Like dominion but with more players and points, like 10v10 with 5 points to take over. But not with maps so small, but spread a little more as to make it more tactical since getting from point A to C would mean less manpower in that part of the map. I mean some mode which would "simulate" large size battle.
About having 20 different maps. I think even at pc 6-8 maps but polished would be fine. Of course soon someone will flame war since counter strike has so many maps, but speaking the truth at start there were many maps but only few were played. When new maps were added and their hype went down from each 10 maps people most likely have played 1.
Hey guys - long time lurker I figure now is as good a time as any to join in the discussion
I agree that most of the game modes could dry up quite easily, I don't like the suggestion of 5v5 or any more Game modes that mess with the original formula that the developers created.
Although through this thread I have seen some very good suggestions
1. Survival Ala gears of war for obvious reasons that have already been stated
2. A kill or capture the king mode where the king gets double points for kills and opposing team can only score points by killing the king (aka 1 VIP on each team)
3. A siege mode (what the people want the people should get nuff said)
Finally
I see some complaints about skirmish (saying it will be a giant cluster F) . I believe this could be mitigated via the addition of ai controlled soldiers and a Moral based system similar to dynasty warriors . So as you score more points the map becomes increasingly controlled by your teams forces
Any feedback appreciated and I really hope the develops are reading this I'm not sure how active they are on the boards
This game has so much potential to be great given the formula and potential for cross platform play that could blur the lines of gaming as we know it![]()
Welcome to the forum, thread and debate!Originally Posted by CHARMYCHUUU Go to original post
: o)