Maybe.Originally Posted by Fatal-Feit Go to original post
I think the smaller size would make CTF more exciting, since you're never that far away from an enemy, not really, especially if the enemy flag were actually in their spawn, or very close to it. Or, if we look at the castle map everyone's seen a thousand times, if one flag were at A and another at C, you could make it there fairly easily, but making it back could be tricky, since it is one of the longest jogs you can take across it.
The mode could also be a bit more fun in this game specifically if the flag carrier used it like a pole-arm. Every character already puts their weapon on their back when climbing ladders, so you simply stow your weapon, pick up the flag, move to your capture point, and if anyone gets in your way, you beat them to death with it. It would also mean the flag carrier wouldn't be able to use ladders, just to add that extra bit of peril. You could also surround the flag with minions you'd have to chop through first that could hurt you both on the way in and on the way out.
Don't remember if I ever saw someone mention this or not, but that sounds like a great idea.1. Survival: Players are locked into the middle of the map and must work together to survive huge waves of AI enemies that are a mix between fodder enemies and heroes (each game has only one enemy faction) from both sides. The only ways to heal are by performing finishers, being revived, or surviving a round.
I'd rather that be the case for every mode, honestly, except for something like Duel, and maybe Brawl. I do think the latter would be made more interesting if you were faction locked, but had every faction represented---2 Knights, 2 Vikings, 2 Samurai---in one large area, though.2. Faction vs Faction: Willow's wet dream
I feel like that would be a bigger fustercluck than Skirmish.3. Free-for-All: No team; every man for himself.
That was the basis of Kill the King mentioned above; or, at least a version of it.4. Warrior Hunt: One player on each team is marked and the enemy team must kill the marked player to score a point.
The other version is basically Free-for-All, you have one person designated as the King, who gets buffed health and attack power, and they get points passively like in Dominion until someone kills them, and then said Kingslayer would be King. That could borrow the mechanic of breaking from Dominion, where, after any King reaches let's say 500 points or so---the previous King's points wouldn't go away---they would then need to kill all the other players to ultimately win.
Imagine the tension of having a couple (or more) people who are really good passing the crown around, and just when one is breaking, he gets killed by someone else who is close to breaking, or even someone who wasn't doing that well earlier in the match and only has 100 points.
I think most of the games modes are fine as they are, aside from team death match. If there isn't an incentive on the map or game mode to split up, teams could end up just grouping as 4 and it would be a bunch of silly swinging around. Then again, we haven't seen gameplay of it so it might be fine too.
I dont really like the MOBA style game mode someone proposed because it would be such a huge clash of ideas. For Honor is a game about beating your opponents through skillful combat, implementing a moba style mode would implement giving someone an advantage in stats, and ruin the point of the Art of Battle (a combat system that pretty much purely relies on skill). If you say that everyone would progress equally, then theres no point to the progression and would end up being just a long match.
Personally, some modes I think would be fairly creative and fitting are the following:
Tournament mode: series of one round duels among 8 players. No environmental advantages available. Top 2 players go for a best of 3. Losers have the option to spectate but may leave.
Capture the ____: classic game mode that I think would work very well. Im leaving the spot open to add some creativity. _____ bearers need to be defended as their attack capabilities would be lowered while holding the ____. The _____ should probably be a heavy item, heavily slowing the bearer/bearers to give the chance for enemy teams to catch up and not just let the bearer run past his allies while they delay the enemy.
Head hunter: Team death match style, 3v3 or 4v4, where once the enemy is slain, you need to take his/her helmet as a trophy and return it to a certain point/points (perhaps the points could change a few times during the match to incite different battle locations. Characters would have a carrying limit to incite team play and you could collect fallen allies' helmets and cash them in to deny the enemy team. Point spawn should be around the 50-50 or 60-40 yard line to let teams contest to points and not turn the mode into a foot race back and forth from your side of the map.
Edit: Just saw Willow's response to the faction lock and it gave me an idea. I don't think faction v faction should be a thing at all times, and that having a full diverse cast of 12 heroes in any match is a lot better and would make matches more diverse and fun. But I think a 2v2v2 or 3v3v3 mode would be really cool. It embraces the idea of the three warring factions and would be a mode that would be hugely different from all the other modes. It's always fun to jump into a different mode and have a much different experience than the one from another game mode.
These are the game modes I expected. Never for a moment thought the game would launch with a mode that had more than 4 per team or more than two teams per match. I am however a little disappointed that there is no mention of ranked modes. I'd like to see these same modes have casual and ranked servers, with the ranked ones not counting stat gear, only cosmetics.
Well there is a few months before release, maybe that is what they are working on right now, the ranked system, if you really think about it, this will be the first ever AAA medieval game that will have a big focus on ranked. So maybe they didn't talk about it as it is not ready yet.Originally Posted by AvarusTyrannus Go to original post
I don't think it is uncommon for games to launch without ranked mode, but include it later, at least I know Titanfall did that. Hopefully it doesn't take too long after launch if it isn't available to begin with, but like you I don't think casual play will be enough to keep the game competitive and populated.Originally Posted by coma987 Go to original post
My hope is that in ranked games gear stats wouldn't apply and skill of the player could be the dominant factor, but yes I do hope for a lot of maps...given that there is a season pass I wonder if the maps will be paid or if the season pass just gives some people early access to...something.Originally Posted by Patient_Fodder Go to original post
I have to agree with you that anything but cosmetics should be brought into ranked and to have skill be the dominant factor.Originally Posted by AvarusTyrannus Go to original post
My problem with ranked is that, quite often, most co-op is out of the window (in any game mode). Where I enjoyed Siege with many players/friends, in ranked most become overhyped screamers looking for their points and all tactics were gone. Don't get me wrong, this is their good right, all should play a game their own way, but for me the fun went straight out of the window with that. More so as people do not seem to be able to take a loss. Those poor egos you know .....
I don't want this game to be ruined for me this way, so I predict that, besides challenges or similar things, I will stay in my casual happy corner.
For anyone who played Starfox 64, if you recall bogey hunt? I think it was called.
Have a 3-for-all but the objective is to score points. Points are earned by slaying minions, captains (I think they called them for the single player campaign), and bot or player controlled heroes. All are worth different amounts of points. Should you fight a player and they die, their points will be halved and they'll respawn. This match continues until someone reaches a point limit or a time limit is over and whoever has the most points wins.
Stat changes from gear have been confirmed to be to fit different players' playstyles, and not make someone necessarily stronger. No gear will give a player a clear cut advantage over other players, so I disagree that stat changes from gear should be excluded from ranked, as that will simply limit playstyles and reduce diversity of the games.Originally Posted by Patient_Fodder Go to original post
I am fine with 4v4 being the biggest it gets in terms of players....But why not a king of the hill style mode where there is a single capture point on the map and it is a four man free for all to hold the point......and I do feel a faction wars playlist should have been there even tough it would probably have been very unbalanced and a pain to matchmake.Still people wanted that mode and I do think there should have been one mode that swaped between the two 4v4 game modes for it......hopefully they do like the first titanfall did and add loads of modes for free as the game progresses......I personally wanted an assault mode where you like start outside the castle then lead a battering ram to the gate fighting as you do then it breaks down into a point control section as you fight to control the courtyard and at the end transitions into a team deathmatch scenario where you have to finally kill everyone inside the keep to win.....It would be a lot on the attacking team so make it turn based and whoever does the best on attack wins the game.....Just my idea.