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  1. #1

    Please new game modes!!!

    Who would like to have new game modes?
    Suggestion, TEAM LEADER(from vegas) and this tactical version doesn't count.
    Also, why is it in a ranked match the game mode is 90% of the time TDM-HOSTAGE. PLEASE, if you arent gonna bring in new game modes, at least let us vote what the game mode will be and the map. Thanks
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  2. #2
    For me game mode is 90% of the time TDM - Secure Area.And there are like three different maps in rotation /day.
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  3. #3
    I would like to see banning draft. Bans are made by highest rank in team. Yes, we need more operators for that but I think it will do fine even at this stage.
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  4. #4
    Originally Posted by B34RM4ST3R Go to original post
    I would like to see banning draft. Bans are made by highest rank in team. Yes, we need more operators for that but I think it will do fine even at this stage.
    Not that I'm totally against the idea but I feel like the bans (If this is what you mean) would be on Blackbeard and Pulse 100% of the time.. or after nerf probably Rook....
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  5. #5
    Originally Posted by B34RM4ST3R Go to original post
    I would like to see banning draft. Bans are made by highest rank in team. Yes, we need more operators for that but I think it will do fine even at this stage.

    Welcome to R6 Siege, Ops Director Simulator 2016 LOL... no.

    Team Leader is well known as VIP in other games like Insurgency, so i upvote "Team Leader" as a new game mode, while most of the time bomb, SA, and Hostage end up being won or lost by deaths/kills, it's all labelled as TDM anyways, so obvi Team Leader would be a classy choice for TDM, with the objective being to take out the Team Leader.
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  6. #6
    Team leader would be cool.

    I think some sort of extraction mode would be fun too.

    ***Rough thoughts, probably a bunch of things that would need to be flushed out but that's why there's such a thing as community input***
    - Have the defending team spawn at the main lobby area/front entrance of the map with one defender being randomly identified as the 'specialist' similar to an attacker randomly spawning with the defuser.
    - A laptop objective is spawned at one of four or five locations. The offensive team drones to find the laptop position.
    - During the prep phase, the defenders must scour the map to find where the laptop is.
    - Once located, the specialist must get to the laptop and begin a data extraction process (would only take 5 seconds to initiate). Defenders can reinforce
    - The data extraction will take 2 minutes of actual round time - if the specialist initiates the data extraction before the prep phase ends, the data extraction would be complete at 3 minutes remaining. If the specialist makes it to the laptop and initiates extraction at 4:30, it would be complete at 2:30, etc.
    - Once data extraction is completed, any defender can grab the data (disk or flash drive from laptop) and either escape the building and physically take the data (get far enough from the building in ANY directions just like hostage extraction) OR make the decision to satellite transfer the data which would take another 2 minutes after being initiated at the laptop. if initiated with less than two minutes left, it would go into overtime. This option of being able to satellite transfer the data would spice it up and make sure the attackers don't just camp outside waiting for the defenders to try and escape with the data. If they do that and the defenders recognize it, they simply begin the transfer and then the attackers are in a pinch because the didn't penetrate during the earlier stage. But then if the attackers push too hard earlier on and the defenders think there's an opportunity to escape, they can take the risk of running and physically taking the data.
    - Attackers can also get to the laptop and smash it to bits (like the defuser in bomb) to win the round.
    - As always, can be TDM as well.

    One major change this would likely require is all players being able to rappel and probably enable defenders to have breach charges.
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  7. #7
    I think the most we can ask for is a simple modification to existing TDM for Team Leader, it's already in the system, no changes needed except an identification pawn, and some programming to support it.
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  8. #8
    I would like them to fix their issues before releasing some new gamemode. Because every update they bring out new bugs rather than fixing the old ones. Such joke
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  9. #9
    Team leader is a great idea.

    But i think its mandatory for them to fix current issues, and learn how to patch the game without breaking it before attempting to add new fully fledged featured modes.

    Don't you?
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  10. #10
    Well of course, nobody stated otherwise... game modes take planning, and since we're not developers, the most we can do is discuss it before-hand. that is what this is .

    But calling Team Leader a "fully fledged featured mode" is a vast over statemnt. no new operators, no new weapons, not hitreg adjustments, just a single player pawn designated Team Leader, and EndRound Boolean changed to "Team Leader Killed". it's Old-School adversarial just with a Stipulation that your/their TL is killed, that other team wins.
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