Originally Posted by
Cortexian
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Vegetation rendering at distance has always been a challenge for game devs. Make it too realistic and in a PVP situation a player in a ghillie will dominate everyone because they'll never be found. This is also why some games have really dumb scope-glare effects on precision optics now.
I imagine the devs will add in some "nerfing" so to speak with regards to the realism to draw in new players to the franchise. IF there is a PVP situation, it would be really awesome to have a mode that is a nod to the originals. Another game that I personally hold very near and dear to my heart is SOCOM (earlier iterations), and it was non-forgivable in terms of ghillie suits being utilized in high vegetation (like the forest section of WL). I would actually really really hate to see GR take the same route SOCOM did...
I think in the true sense of what a GR PVP game would be, that knowledge of players being able to hide in plain sight creates the tension and tactics that brings players coming back for more...plus, how satisfying is it to draw in the opponent and ambush them because you hid yourself so well??
And with regards to the snipers, I really hope they do not add any type of lens glare effect. In my opinion, in these kinds of games, if someone is good enough with the rifle to hit you from so far away you have zero clue where they are, then let that happen. It only makes it so - if you keep cover well enough - the ground units are outnumbered and then you just swarm a guy with a pistol as his backup. The PVP map creators just need to ensure they create a balanced flow to the map with adequate positions to counter any type of attack. Which given the terrain of some of this world, it will definitely be challenging to add items to the environment that offer the different strategies while still appearing genuine and sensible.
It makes me excited for the possibilities!
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