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  1. #1

    My 2 Cents on patch notes of Skull Rain

    First of all I have to say that I came back to R6S after 2 months. I was expecting major changes with Skull Rain because they call it "Health Program". When I read the patch notes there a few that are much appreciated. e.g. clipping improvements. Other than that the patch notes are once again quite a letdown tbh.

    - No tic-rate improvements?
    - No operator balancing so far? --> Pulse is incredibly overpowered in the right hands! IQ doesn't counter him properly with her pistol. And what about Tachanka, Smoke, IQ, Castle, Montagne? It's like people choose 12 -14 out of the 24 operators. Huge balancing issue imho. I don't have any stats but Pulse is 99% on the opposing team. So there is def something wong with him.
    - Aiming on PS4 is still crab --> With low sensitivity the movement to the right is much faster than to the left imo. The aim-cross doesnt move when you let-go the stick after moving it to the right. To the left the view sometimes moves on without touching the stick. And still a dead zone for aiming stick. Why? Does PC have a dead zones? --> It should be zero not 5!
    - What about the gigantic helmets of GSG9 and the gas masks counting as headshots?

    These are the major issues with the game imo. And nothing gets impoved here unfortunately. Pretty sure I forgot some important points.

    Anyway the idea behind the game is the most fun in years. But the game is kinda poorly made. Never had such a love hate relationship with any other game!
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  2. #2
    "First of all I have to say that I came back to R6S after 2 months" => claims that Pulse is OP (after playing barely 3 hours). Oh boy, how much did you lose in that match so you came here to rage out?
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  3. #3
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  4. #4
    Originally Posted by Krsta5 Go to original post
    "First of all I have to say that I came back to R6S after 2 months" => claims that Pulse is OP (after playing barely 3 hours). Oh boy, how much did you lose in that match so you came here to rage out?
    typical 16 year old kid comment. Nice try though lol!

    Actually I played quite some time in the last couple of days. And overall I'm level 116 so I can easily say if an operator is OP or not. The fact that every round has a Pulse speaks for itself kid.
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  5. #5
    FMM-Badea's Avatar Member
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    Originally Posted by TheChrisso_ Go to original post
    typical 16 year old kid comment. Nice try though lol!

    Actually I played quite some time in the last couple of days. And overall I'm level 116 so I can easily say if an operator is OP or not. The fact that every round has a Pulse speaks for itself kid.
    Better nerf dat thermite then... he's in bloody EVERY round.
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  6. #6
    AI BLUEFOX's Avatar Senior Member
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    You don't think the introduction of a client-side anticheat and the elimination of clipping are major changes then? To say nothing gets improved after the constant stream of update patches we he have had is not really true.

    As you say yourself, you don't have any stats, but as you also know the developers do, don't you think we should be satisfied with their views on balance which are drawn from the experiences and decisions of the whole player population over millions of hours?

    Final point; it really does sound like either your controller is a bit wonky or there is something wrong with your console.
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  7. #7
    Originally Posted by TheChrisso_ Go to original post
    And still a dead zone for aiming stick. Why? Does PC have a dead zones? --> It should be zero not 5!
    Originally Posted by TheChrisso_ Go to original post
    Why?
    Originally Posted by TheChrisso_ Go to original post
    To the left the view sometimes moves on without touching the stick.
    Well, it seems you have answered your own question! The analog sticks on controllers are easily offset just a bit, apparently yours is offset to the left

    Originally Posted by TheChrisso_ Go to original post
    And what about Tachanka, Smoke, IQ, Castle, Montagne? It's like people choose 12 -14 out of the 24 operators.
    You say you have an understanding about this game, well you just mentioned Tachanka together with Smoke and IQ. The general consensus is that Tachanka is a bit UP atm, but Smoke certainly isn't! Great gadget, pocket sniper and a decent enough shotgun (at the very least to create murder holes). Furthermore IQ is very strong, decent gadget (bye bye Black Eyes and bye bye pulse) and AMAZING weapons.
    Montagne is a bit of an acquired taste but I think he is very strong, I already played him lots before the buff.

    So you mentioning these operators (not stating what you think about them but from the looks of it I think you are suggesting they are UP) together makes me think you do not have the greatest feeling for the balance in this game. I think it's actually quite a great achievement that a lot of the operators are all viable, given the situation. This is more noticable in ranked where you can actually predict and adept to where the objective is going to be.

    The game sure has it's issues, but I do not agree with your findings. If the GSG9 headsets are so gigantic why are Jager and Bandit chosen ALOT, same goes for mute/smoke.
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  8. #8
    Originally Posted by Lama-maliga Go to original post
    Better nerf dat thermite then... he's in bloody EVERY round.
    +1
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  9. #9
    Originally Posted by TheChrisso_ Go to original post
    typical 16 year old kid comment. Nice try though lol!

    Actually I played quite some time in the last couple of days. And overall I'm level 116 so I can easily say if an operator is OP or not. The fact that every round has a Pulse speaks for itself kid.
    Someone should teach this guy how to respect, because someone failed to that miserably. There was no need to introduce an age argument in this reply, if someone is immature here, it is you.

    Back on the point, you claimed that you just came back to R6S after 2 months, not few days ago, therefore, stop lying buddy. You just got wreck'd in a match against Puse. I also can bet that you never watched a single Pro League match, because hey, you do not know how to play against Pulse. You cannot say which operator is OP if you just came back.
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  10. #10
    Pulse is OP IF you dont play as a team. E.g. just using IQ as an attacker instead of using her to hunt Pulse so you can inform your other team mates where he is. You can also shoot him through some walls as you can find him with IQ. One thing I would say is that improving the damage from her hand gun would help.
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