"Dwarf warrens are built in concentric rings around a central great hall. Main avenues run off in the cardinal directions, with smaller tunnels in between. Dwarf architecture also runs in three dimensions, with plenty of stairs, wells, galleries honeycombing the mountains under wich they live.
In design, Dwarves are not fond of representational art, preferring instead geometric patterns. Their buildings, roads, and stairs are mostly built to be sturdy rather than pleasing to the eye. One decorative field the Dwarves do specialize in, however, is lava gardening. Most Dwarf families own centuries-old gardens of molten rock and carefully tended obsidian, cooled to precise specifications over the years."
It is now time to discover the Townscreen of the powerful and proud Dwarves of Grimhein!
This article only focuses on main buildings of the townscreen.
Is approached to the output of standalolone each news. It is very well this dwarven city. It is like I imagined when reading the descriptions of creatures: consistent with his faction!
It smells castle mine, as the Wood Elves in H3. I'm glad that their return as it was before the treasure of the dwarfs. The limitation to 20 000 gold look me too wide personaly ... I get it was based at 10 000 gold, which would already be more productive than a gold mine (7 000 gold / week) and will require save 100 000 gold . The building of the "oven" appears to me to be the logic of the faction ... This castle will not experience shortage of gold and precious metals!
I agree!Originally Posted by raider_manhc Go to original post
Ardent dragons would have a weekly growth of 17 then :POriginally Posted by Tarelther Go to original post
Well, you know, that COULD be a SLIGHT balance issue :POriginally Posted by Varnoc Go to original post