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  1. #1

    Firing range needs more features

    Features should be:
    - further targets to compare damage for snipers with and without prepared talent
    - allow to pulse dummys so you can test critchance and damage
    - show a damage counter so you can see how much damage you deal. reloading clip should reset the count.
    - show count of body shots, misses, headshots
    - reloading should not consume ammo. The restock box was IMO a lazy add. Work around is the ammo cache box, but would appreciate a little polish here.
    - allow using special amount without consuming
    - allow to enter inside the range to practice shooting on dummies.
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  2. #2
    SKORPIQN's Avatar Senior Member
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    Agreed.

    Pulse does work.

    Additions:

    Turrets can be deployed and attack dummies aswell as seekers.
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  3. #3
    The fact they even have a shooting range to begin with is bloody brilliant. Upgrades to it would definitely be welcome.
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  4. #4
    godhelpme89's Avatar Member
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    Agree with all the above.
    And pulse does not work.
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  5. #5
    Pulse does not work. It works for about 2 seconds then disappears when it finds no enemies.
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  6. #6
    I agree that expanding the firing range would definitely be nice but not in the immediate future. There are far too many broken aspects of the game that need addressing first before adding "nice to haves" at this point.
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  7. #7
    Pulse works but its not optimal, Even though it only lasts for one shot on the dummy that is eneough to test whatever I need to
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  8. #8
    SKORPIQN's Avatar Senior Member
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    Pulse works it just doesnt last long because you only need it for testing, if it stayed up for.its.duration youd have to wait.in order for.it.to cool down to go back to other testing. It lasts for a few seconds.
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