Objective: acquire critical intel from enemy servers.
Summary: There are 3 server located on the map. Attackers have to hack 2 of the servers on location and then extract the laptop to win. Basically attackers would have something akin to the diffuser that allows them to hack servers when at the server. Basically they would only have to go through the planting animation (3-4 seconds) and the server would be considered "hacked" however they have to hack 2 servers and extract the hacked info to win objectively speaking. Having to defend 3 locations would open up some interesting tactics for defense in how they plan. Do you try to spread across 3 locations or focus on 2 for a more focused defense while giving away 1 server for free.
Curious of your thoughts!
I had 3 cause I felt like with only 2, defenders would have too much of an advantage. No real way to know though without actually playtesting the idea ha.Originally Posted by Dr--Strafe Go to original post
Thats why I borrowed elements from the other two modes. The planting diffuser/laptop and the extraction element from hostage. These are things players will have done before and the game knowledge should translate good enough for people to understand.Originally Posted by Nsonata Go to original post