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  1. #1

    Ridiculous

    Seriously Ubisoft/ massive you've made millions off this game but you as one of the foremost game design companies in the world can't fix your crappy servers!? Your game is unf***ing playable! The lag is unbelievable based on how long it would take for a heal to go out tonight your servers were 20-30 seconds behind. Skills not working (been an issue for over a month no fix) signature skills going off but not giving the effect(also been going on for awhile)frame rate stutter(again guess what? Been happening a long time). Those are just some of the issues that have been ongoing. This isn't even a beta product! It's asinine that you just don't seem to care. There was a time that I felt Ubisoft was an honest worthwhile company but you're as bad as ea, bioware or even activision. Got your money and now couldn't care less.
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  2. #2
    Never experienced this kind of lag in any other game, the servers are beyond crap. If you have two computers side by side (on the same internet connection ofc) you have 1-5(five!) seconds delay between them, it´s ridiculous. Quake1 on a 14.4k modems ran better than this crap.
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  3. #3
    Hah

    The **Netcode** of this game is not a netcode.

    Updaterate --> like a crazed sinusoid - definitely not stabile.

    Lag-Compensation --> a joke.
    Even with a packetloss of 50% and a delay of 2.000 milliseconds the servers will answer the request of the client.
    So?? --> the wanna keep every player on the servers - at all costs.
    This type fashion is normal at the meantime, because there are not enough servers in every region .
    Which means --> it's ***normal** that you will enjoy on an american/european server people from China or Australia for example - and the Server-CPU must answer all the requests.
    And guess what - the Server-CPU cannot answer the request at the same time because of the big distance.

    Example --> Server-Location = Amsterdam (188.122.91.239).
    A random group with players from 4 different regions (worst case).
    One from China, one from Germany, one from USA and number 4 from South Africa.
    The longer the distance to the gameserver (in this example it is Netherlands), the longer and higher the delay on each client, because everyone must see the actions of the other teammates.


    UDP-Protocol --> still offline since the release of TCTD - everything runs via TCP.
    So it is absolutely useless to open the UPD-Ports --> https://support.ubi.com/de-DE/Faqs/D...division-on-pc

    Here a video of the hole problem --> https://www.youtube.com/watch?v=oc51gxwvyGc

    So - will Ubi-Massive ever solve these problems?? --> i don't think so .
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  4. #4
    Originally Posted by resident_e_1974 Go to original post
    hah

    the **netcode** of this game is not a netcode.

    Updaterate --> like a crazed sinusoid - definitely not stabile.

    Lag-compensation --> a joke.
    Even with a packetloss of 50% and a delay of 2.000 milliseconds the servers will answer the request of the client.
    So?? --> the wanna keep every player on the servers - at all costs.
    This type fashion is normal at the meantime, because there are not enough servers in every region .
    Which means --> it's ***normal** that you will enjoy on an american/european server people from china or australia for example - and the server-cpu must answer all the requests.
    And guess what - the server-cpu cannot answer the request at the same time because of the big distance.

    Example --> server-location = amsterdam (188.122.91.239).
    a random group with players from 4 different regions (worst case).
    One from china, one from germany, one from usa and number 4 from south africa.
    The longer the distance to the gameserver (in this example it is netherlands), the longer and higher the delay on each client, because everyone must see the actions of the other teammates.


    Udp-protocol --> still offline since the release of tctd - everything runs via tcp.
    So it is absolutely useless to open the upd-ports --> https://support.ubi.com/de-de/faqs/d...division-on-pc

    here a video of the hole problem --> https://www.youtube.com/watch?v=oc51gxwvygc

    so - will ubi-massive ever solve these problems?? --> i don't think so .
    nerd alert!!!..............
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  5. #5
    @ Warrant Class ,

    i would like to know the **Main-Overhead** via Server-CPU.

    Which means --> how many cores of the Server-CPU are working on one gameserver .

    But - let's be honest - Ubi-Massive don't wanna talk about this, because it is somekind of a taboo.
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  6. #6
    Originally Posted by ReSiDeNt_E_1974 Go to original post
    @ Warrant Class ,

    i would like to know the **Main-Overhead** via Server-CPU.

    Which means --> how many cores of the Server-CPU are working on one gameserver .

    But - let's be honest - Ubi-Massive don't wanna talk about this, because it is somekind of a taboo.
    LOL...I'm sure you would. Personally, i would just like to the game to stop freezing for a second while running towards NPCs, so that when it unfreezes i'm not smooching with a group of Cleaners polishing their Napalm nozzles.
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  7. #7
    Do you mean somthing like this?? --> https://www.youtube.com/watch?v=OGbuyZvnpzA

    Enjoy
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  8. #8
    Originally Posted by ReSiDeNt_E_1974 Go to original post
    Do you mean somthing like this?? --> https://www.youtube.com/watch?v=OGbuyZvnpzA

    Enjoy
    ......Wow, that was bad. What was the guy using for his internet?... Dial up. LOL.
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  9. #9
    killzone2fanboy's Avatar Banned
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    Mar 2012
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    Yh it's pretty bad at times but it ain't always this bad, one thing though is the game played alot better at launch than it does now!
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