🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    UNSCxSniper's Avatar Banned
    Join Date
    Apr 2016
    Posts
    1,348

    How About Adding Some Sort Of "Prestige" Option To The Ranking System?

    Leveling up is a pretty large motivational factor in many peoples gameplay but if you look at the Underground it seems LVL 40 as the cap just isnt high enough plus after that you have zero chance at underground caches.
    Same for DZ, people have just simply stopped caring about DZ rank because it doesnt mean anything anymore. You gain nothing from ranking up as vendors stock isnt anything special. Could even add DZ caches for every level 10,20,30,40 etc

    When you prestige you start back at level 1 but you have like a skull next to your rank. 2nd prestige is a skull and one bone, and on and on. Itds be pretty cool youd be like "Oh **** that guys got the red flaming skull he must be beast at this"

    What do you guys think? I see no negative outcome from adding a prestige system like this
    Share this post

  2. #2
    UNSCxSniper's Avatar Banned
    Join Date
    Apr 2016
    Posts
    1,348
    Originally Posted by SIRLANCELOT444 Go to original post
    I never understood their storyline, DZ numbers, it seems so final and meh. Lots of Debbie Downers harass me here by calling me a idiot and liar for saying my friends hit rank 30 in The Division and quit in March but its true

    Now onto DZ, I have read players on the forum that complained about reaching level 99. and the feel like that is too final . Theyve been asking for something more additional for bragging rights and making new goals.
    Right. I mean right now DZ rank means nothing. Story mode rank means absolutely nothing. And underground rank really gets worse as your progress because rewards are the same except happen less often.

    In the DZ theres nothing in there except loot and pvp, which is fine for me right now but adding goals like 100 rogue kills gets you "rogue killer" emblem, 250 kills while rogue gives you "Hunter of Agents" emblem, clearing Q Building 500 times gives you "O'Rourke is my bi**h emblem" etc

    People just need some more options as a way to motivate them
    Share this post

  3. #3
    dnrobs's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    667
    Many people quit when reaching rank 30 and seeing the final cutscene.to them that's end game,happens in all games and is part of the player loss.
    Share this post

  4. #4
    Share this post

  5. #5
    LepantoESP's Avatar Senior Member
    Join Date
    Apr 2016
    Posts
    2,894
    Nice idea, I like it.
    Share this post

  6. #6
    VinBenzin_'s Avatar Senior Member
    Join Date
    Apr 2016
    Location
    Megan hideout
    Posts
    846
    PvE ONLY.

    thank you.
    Share this post

  7. #7
    Oh totally, I'm on for that.

    PVE paragon system like diablo, give a reason to grind endlessly if it means you are always getting just a little bit better as a result of the time spent. Torment I-X and rift scaling mob difficulty should plug right into this game.
    Share this post

  8. #8
    Force58's Avatar Senior Member
    Join Date
    Jan 2016
    Location
    Virginia, USA
    Posts
    1,295
    Originally Posted by UNSCxSniper Go to original post
    Leveling up is a pretty large motivational factor in many peoples gameplay but if you look at the Underground it seems LVL 40 as the cap just isnt high enough plus after that you have zero chance at underground caches.
    Same for DZ, people have just simply stopped caring about DZ rank because it doesnt mean anything anymore. You gain nothing from ranking up as vendors stock isnt anything special. Could even add DZ caches for every level 10,20,30,40 etc

    When you prestige you start back at level 1 but you have like a skull next to your rank. 2nd prestige is a skull and one bone, and on and on. Itds be pretty cool youd be like "Oh **** that guys got the red flaming skull he must be beast at this"

    What do you guys think? I see no negative outcome from adding a prestige system like this
    Why do you want this to be some COD clone? You have to remember there really isn't a classic PvP mode in The Division. If you call the DZ PvP you've got another thing coming. The unbalance between players and the zones themselves prevents it from being a true PvP area. Adding this COD like crap would only continue the masking of what Massive/Ubi call a PvP zone when IT IS NOT. The sooner Massive/Ubi realize this the sooner they might make the necessary changes so that it can resemble some sort of balanced PvP area. Having agents from rank 1 to 99 in the same play area is asinine and the reason very few people play in the DZ anymore. I haven't been in there since 1.3 launched. There is no benefit.
    Share this post

  9. #9
    Originally Posted by UNSCxSniper Go to original post
    And underground rank really gets worse as your progress because rewards are the same except happen less often.

    This.

    I really enjoyed UG early on, and I want to like it more, but this ultimately sums it up.
    Share this post

  10. #10
    Originally Posted by UNSCxSniper Go to original post
    Could even add DZ caches for every level 10,20,30,40 etc


    This might be enough for me to at least consider going back to the DZ. Assuming the gear/weapons were worth it.
    Share this post