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Member
My Follow OPE Checkpoints don't work but sometimes it works ? Help ?
I Created A Video On How The Logic Works, But for some reason it works at random times others it does not ! What am I doing wrong !? Sorry about the length of the video BTW !
When I favorite A Code Group for later map build does it glitch out ? It shouldn't But I'm sure I Coded this correctly !
I Have For Each CP a Follow OPE set to: On & Off at a .050 Transition Timer using a object pointer to an index, & My triggers are On Active so it works both ways, And a simple on & off to each Trigger zone. It work 100% with an object that is not your game character & when it is your game character all your OPE stuff that's following your character disconnects from your game character, & Breaks when clearly the Logic works ! Now it this video it appears to be working fine But sometimes it doesn't why ? Any ideas how I can fix this ! It's a Great Animation like CP Set without the use of your bike & rider, Because maps are huge ! This Problem feels like RNG & I know maybe i have not built a random kind of RNG I hope !
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Senior Member
I had a tank that would mysteriously stop accepting input from the controller after about 20 seconds in. If this is caused by setting it as the Game Character, could be quite a valuable find here