1. #31
    Two easy ones:

    Cave Entrance: Just below the long tilting board at the start - you'll see it immediately. Just drive onto the board a little way and then immediately reverse off. Then you can go underneath.

    Old City Wall: Up in the air at the start. Again, you see it immediately. Dropping down onto the exploding barrels at the start line until the rider's poor mangled body finally flew up at the right angle worked for me.

    *Edit: Also found Crane Peak: Easy one again, about a third of the way through, under a load of yellow girders with a small ramp on top. Just launch yourself under at the right angle.
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  2. #32
    FatalDragon69's Avatar Senior Member
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    Lookout Point.....You need to be riding the Donkey to get this piece as it's under the main set of Wooden Ramps that appear straight after you drop down from the Starting Tower !!

    You can see it under the first bit of the Wooden Ramps but you have to go to the top of them then slowly drop off the highest point onto the next ledge down, then reverse off and underneath the platform you just dropped down from (it's a small gap which is why you need to be riding the Donkey otherwise you just crash) Make sure to keep your rider level as you fall so you land on your wheels, then simply reverse back until you collect the Map Piece !!


    !! Hope this Helps, Great Thread & Happy Hunting !!



    EDIT

    P.S: I was hoping that they had made new hidden areas that we can open with hidden buttons etc. similar to the ones we had for the Hidden Cube Event, they've got 206 tracks to play with now, so surely they could cut into the scenery on some of them and create some more proper "Hidden" areas as some of these pieces are on the natural racing line whilst others are far to easy to see and collect, so far I've only came across about 3 that were actually "Hidden" or an effort to get to in my opinion (one of them I've explained above) BUT on a whole I'm liking this event a lot more than the other grind fests so it's a step in the right direction.....Thanks Devs.....Hope ALL my fellow riders manage to find every piece before the end of the event.....Enjoy !!
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  3. #33
    So far steam quarter was hardest to get to, mushroom Heights hardest to find.

    Mushroom is in that Valley with 2 caps and a venus fly trap. Under 2nd cap, by the fly trap.

    Market Street is in the fire immediately after the big jump. Have to backtrack or go real slow over ramp.
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  4. #34

    Tanktops location

    For me the tanktops one was towards the end, where there's the jump over the 3 flaming torches. You have to fall down below, in front of the first torch.

    Also for me Spinners Alley was in a different place than was posted before. Mine was between the 2nd and 3rd checkpoints, beneath the big stone you have to jump onto to get across.

    Hope it helps someone, keep posting where these are!!
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  5. #35
    Chemical-TBR's Avatar Member
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    I´m finished, 39/40 pieces.... All in all it took about 2.5 hours and 160 gems (won 40 gems on the wheel). Anyways here´s a list of the thread.

    Barrel Chase1 at the very end before the finish line underneath the last ramp.
    Barrel Chase2 floating in the air to the left of the elevator near the top. You have to roll backwards off the elevator as you go up
    Bouncy Hills just run the track its above one of hills near the end
    Buggy Track inside/below that huge log that moves when you get on it.
    Burning Bushes fly up with the fuel barrels.
    Burnyard tucked underneath the exploding barrels you jumpover.
    Cannon Ridge high and before/outside the loop; you have to go OVER the downwards part of the loop to get it.
    Cave Entrance just below the long tilting board at the start - you'll see it immediately
    Cracked Reservoir down in the pit immediately before you reach the flat section near the end (between 5th and 6th checkpoint)
    Crane Peak about a third of the way through, under a load of yellow girders with a small ramp on top.
    Crane Yard near the start, just after the ramp with the sliding wooden part.
    Deadwood Valley at the very end before finishline up on top, easy to spot.
    Desert Gondola beneath the Gondola; fall off back of Gondola as it starts, to collect.
    Flower Hills at the very end before you fall into the finish line, up on top.
    Fort Ruins hanging above finish line. Easy

    Hinged Pathway visible from the starting line above the first jump.
    Lumberyard1 towards the end before the big log that falls, under the bouncy silver platform.
    Lumberyard2 drop down between the rocks after the highest checkpoint.. (blue glow)
    Lookout Point under the main set of Wooden Ramps that appear straight after you drop down from the Starting Tower
    Market Street is in the fire immediately after the big jump. Have to backtrack or go real slow over ramp.
    Moonlight Towers under ramp middle of the track.
    Mushroom Heights right before the Venus Fly trap, underneath
    Old City Wall up in the air at the start. Again, you see it immediately.
    Pike Alley under the swinging box, easy to see
    Pipeline Camp just roll back at the start and fall back into the pit.
    Planks and Mozzies after the second checkpoint, it's clearly seen hanging in the air in front of you
    Rock Wall drop down the gap immediately after you start.
    Rocky Road1 first pit immediately before the first checkpoint.
    Rocky Road2 under the platform right after the jump with the explosive barrel in the middle.
    Rocky Desert fly entirely over the elevator/flywheel and pick it up as you fall back down.
    Rooftops1 just before 2nd checkpoint; easy to see but you have to fall in just right
    Rooftops2 under the ramp of the finish line.

    Serpernt Slough underneath the big log at then end
    Sewage Treatment if you dont leave the starting point at all, the rock collapses under you and you just fall back and get it
    Smuggler Tunnel you cant miss it. over the peak in the tunnel.
    Spinners alley1 under the big rotating wheel. drop slowly after the wheel...
    Spinners Alley2 between the 2nd and 3rd checkpoints, beneath the big stone you have to jump onto to get across.
    Steam Quarter at the very end above the finish line.
    Tanktops towards the end, where there's the jump over the 3 flaming torches.
    The Aqueduct between 3rd and 4th checkpoints... Inside first pit
    The Arches hiding under the wooden boards close to the endThe Grindhouse deep underneath the wheels beneath the finish line
    The Beamery on the big elevator to the left.
    The Lift below the swing at the start.
    The Trebuchet1 in the very first pit, under the wooden ramp.
    The Trebuchet2 near and to the right of the.. waterwheel
    Treehouses right after the elevator that shoots bike forward, easy to spot.
    The Stacks1 continue backing uphill from the loop, over the ledge
    The Stacks2 at the start roll backwards until the drums blow up...
    Three Bridges up high in the jump after the loop
    Trojan GIraffe towards the end, after checkpoint that is between two barrels do the timesaver jump.
    Urban Jungle just before the finish under ramp.
    Wall Crack under the first rock that falls.
    Well Park green hill with a sloping approach on one side and a vertical drop on the other. The piece is at the bottom of the vertical drop.
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  6. #36
    dutscher-DE's Avatar Senior Member
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    good job chemicalid! do you have screenshots of them all?
    i added all locations that i found to the trackmap with screenshot and a short description.

    i get many tracks more than one time. but everytime the same location.

    i like the rocky road one where i need my ears not my eyes

    cheers
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  7. #37
    Well Park: After the fifth checkpoint I think, there's a green hill with a sloping approach on one side and a vertical drop on the other. The piece is at the bottom of the vertical drop. I can't believe how long it took me to see this, probably because it didnt stand out too welll against the light green colour of the hill.
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  8. #38
    xitooner's Avatar Senior Member
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    Thanks ChemicalD. Here are some new ones:

    Burnyard .... Tucked underneath the exploding barrels you jumpover.

    Cracked Reservoir - Down in the pit immediately before you reach the flat section near the end (between 5th and 6th checkpoint)

    The Trebuchet1 - In the very first pit, under the wooden ramp.

    The Trebuchet2 - Near and to the right of the.. waterwheel trebuchet
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  9. #39
    ChemicalD, good list! Not sure if you were just trying to post your own, if not you missed the Mushroom Heights one that I posted
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  10. #40
    I found one in "the tanktops" near the end when you jump over 3 burning poles you have to drop down before the first pole and you'll get it through ragdoll physics.
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