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  1. #1

    Mysterious sound in AC1 explained

    I guess the Eagle vision of Altair also traced wavesounds (like Shay??) unlike the other AC games where the protag would only see through stuff.

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  2. #2
    SixKeys's Avatar Senior Member
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    Ooh, very interesting. Nine years later and I'm still learning new things about this game.
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  3. #3
    Yeah that's right! This is also works in those Informant/mini-assassination investigations, as you get closer to the targets the sound becomes louder, but is muffled when you're farther. Useful when playing w/o hud.

    In ACU I think they only used that sound effect when you're close to those assassin co-op npcs.
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  4. #4
    Oh, that's pretty cool Even in my HUD-less AC1 playthroughs I didn't notice that.
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  5. #5
    SpiritOfNevaeh's Avatar Senior Member
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    Wow! You do learn something new everyday, even from a game so many years old! Nice find
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