Story
Off the coast of Singapore, a small collection of islands exist, some populated with small resorts, others completely abandoned of human life. You were an average middleclass worker looking to spend a quiet vacation here, fishing, relaxing in the housing, and kicking it back with the locals. Unfortunately, the island was raided by pirates on your second day there, and before you know it, you are in a cold rusting cage half washed up the island, your house looted, and most of the locals killed or captured.
Your goal is to take out every pirate, and figure out a way to evacuate the ruined paradise.
Overall features
6 fully populated Islands with enemies and animals
Weapon stores, and modification.
Loot boxes and weapons to be found across the islands.
Detailed interiors, structures and 2 radio towers.
Over an hour minimum of play time.
Caverns, hidden ruins, and other secrets.
And more!
Gameplay
Enemy outposts in multiple locations and a large landscape to explore allow you to do whatever you wish to take out your enemies. You spend about 3 quarters of the map taking out small outposts, and exploring to get the right gear you need to turn into a badass. Once that's done, the final island gets populated full of harder enemies and its the final assault before all pirates in the area are eliminated.
Pictures
And of course, feedback is always welcome as I want to improve my maps. My personal goal is always to make a map that doesn't feel like its a part of the campaign or in the Himalayas, and that it can stand on its own individual far cry experince