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  1. #11
    sirtexassir's Avatar Senior Member
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    Nov 2015
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    Was just in FL with a group about an hour and half ago and keep having spikes hit the party and it almsot killed us a few time. Yah seems right before Patch and since we been having a lot of lag in game. It's not just me as I ask my group mates if they get it too every time I get hit by it.
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  2. #12
    Originally Posted by Ubi-QuB3 Go to original post
    Hey DrExtrem!

    There was an outage earlier today, including but not limited to TD. However, it should have been resolved now.

    Do you still encounter the above mentioned lags?

    Regards
    QuB3
    i dont want to discourage you.. but thats not due to a "happening" .. thats NORMALin europe.. i am in norway and travel to germany a lot.. and have those described issues on a regular base .. every day.. it normally starts at noon 1PM US eastcoast time.. maybe then more people are online from the US side.. and from there it declines until you are stuck for several seconds inyour own inventory, enemies teleporting and wepons ot reloading.. or you empty a mag into an enemy and after 3 seconds all the damage numbers pop up..

    you also have to vastly adjust your playstyle since hitijng someone on the run is near to impossible.. you have to wait until the enemy sits still , only then you can score headshots.. while moving, you have to shoot a feet or such in front of them in order to have a chance to hit them. -.-

    sometimes the enemy is completely ignoring you .. or sometimes you get obliterared while sitting in cover and you get damaged from nowhere.. i had occurrences where i died and nothing was shown in the death animation..

    or also quite funny: the bubble enemy.. you shoot it and it simply pops.. dissapears from sight. no dying animation. just "pop" gone..
    als grenade area damage not shown.. , grenades not shown. grenades explode instantly.. or my favourite.. you ignite before the cleaner even started his flamethrower..

    this is all REGULAR while playing.. nothing thats on a "incident" level.. its regular gaming experience..
    so on a REGULAR base its palytime, saturday, 6am to 1PM CET .. then the game renders itself unplayable..
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  3. #13
    hallfrom8's Avatar Senior Member
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    Jan 2016
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    PC.
    The game began to slow down in the area if there are hostile NPCs.
    Encounters an error with playing 2 or more sounds in motion leading to stop the client.
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  4. #14
    PC in the UK and I've been having serious lag since the patch, It's bad playing alone but even worse in a group, when the action starts I loose all control of my character for about 30 secs - 1 min. My map seems to have a mind of its own and when I tell the game to shut down it thinks about it for 5 mins before doing it or won't shut down at all and I get a "The Division is not responding" windows message.

    My internet is fine, my drivers are up to date, I have validated the game files and I've lowered my settings, nothing seems to help.

    Before the patch I didn't have any of these problems at all.
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  5. #15
    DZ is laggy 50% of the time for me. Disabling voice chat mitigates the lag. But even if the game is not choppy, my mouse movements are just not smooth, I can't aim accurately most of the time. But Underground and other PVE areas seem to be totally ok
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  6. #16
    DrExtrem's Avatar Senior Member
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    Dec 2015
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    Originally Posted by CaBracke1972 Go to original post
    I'm playing daily and have not even once experienced any of the issues you are describing. I'm connected via IP-based Telekom VDSL line (50/10), my router is a AVM Fritzbox 7490, my XBox is connected to the router via cable, not wifi, NAT is open. Have you activated Teredo filtering in your router or is it active by default? That might cause serious issues with some games...
    Thank you very much for the advice. My NAT is now open but the problems did not get better. I am still experiencing lag, input lag is still present and I get still hit by enemies, who are still in cover or while I am in cover. It was good to give it a try but it did not work.
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