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  1. #1

    Lack Of Crosscom

    The older players of GR maybe notice a couple of things wrong with the hud of this game

    Cross Com is a device used by the members of Ghost Recon units. Its function is to identify enemy soldiers and vehicles, connect with other electronic devices that have video camera, show maps, communicate with other Ghost soldiers, and others functions that will help with the information of the battlegrounds.

    On GRFS the crosscom change compared to the older crosscom we see on the past games. On GRFS instead of having a rhombus blue icon indicating your allies, we only see them on blue and their name above, same with enemies instead of the red rhombus icon we only see them on yellow or if engaged in red. (it wasn't a bad thing)

    My problem here is that the characters on this game do not have a crosscom ...why? I mean they are a ghost team right? So it doesn't make sense they can have displayed icons on the battlefield. Also why the icon is up the characters instead of on the characters, it looks ugly.

    So either give them a crosscom or just make us able to hide the hud

    Maybe is not a huge thing (maybe some will not care lol) but still is a GR game and every detail es important.
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  2. #2
    I think most would agree that the diamonds actually on the opfor units is absolutely ridiculous. But yes, very interested to see how they implement the cross com for above all else, moving the units around the field and issuing ROE. Ideally, diamonds should be captured on the cross com, with this caveat - it displays all human entities spotted by the drone but does not determine whether they are hostile so or not (how could it?).

    Cross com demo plz.
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  3. #3
    Cortexian's Avatar Volunteer Moderator
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    As far as I can tell, the Ghosts in Wildlands are not equipped with Cross-com. Why? No idea.

    It just doesn't seem like they're running it at all. This is why I want a lot of the "casual" UI elements removed from the game (like enemy markers, mini-map showing locations of enemies/friendlies/vehicles, etc). There's no in-canon explanation for how the Ghosts would see all of this information UNLESS they're using Cross-com...

    Either have it and keep the UI elements, or don't and remove a lot of the UI crutches that are in place.
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  4. #4
    Originally Posted by Cortexian Go to original post
    Either have it and keep the UI elements, or don't and remove a lot of the UI crutches that are in place.
    Exactly

    That's my point here.
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  5. #5
    V.M.R_JaRuTo's Avatar Senior Member
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    Originally Posted by Cortexian Go to original post
    As far as I can tell, the Ghosts in Wildlands are not equipped with Cross-com. Why? No idea.

    It just doesn't seem like they're running it at all. This is why I want a lot of the "casual" UI elements removed from the game (like enemy markers, mini-map showing locations of enemies/friendlies/vehicles, etc). There's no in-canon explanation for how the Ghosts would see all of this information UNLESS they're using Cross-com...

    Either have it and keep the UI elements, or don't and remove a lot of the UI crutches that are in place.
    Are Ubisoft plans to make a choice for the players to disable most of the HUD elements in Main menu settings or permanent removed HUD elements on hardcore difficulty?
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  6. #6
    SuperBiscotCOT's Avatar Senior Member
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    Originally Posted by V.M.R_JaRuTo Go to original post
    Are Ubisoft plans to make a choice for the players to disable most of the HUD elements in Main menu settings or permanent removed HUD elements on hardcore difficulty?
    I think yes.
    I saw it somewhere, they have plans for something like this. But not sure maybe wait for a confirmation.
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  7. #7
    Originally Posted by Cortexian Go to original post
    As far as I can tell, the Ghosts in Wildlands are not equipped with Cross-com. Why? No idea.

    It just doesn't seem like they're running it at all. This is why I want a lot of the "casual" UI elements removed from the game (like enemy markers, mini-map showing locations of enemies/friendlies/vehicles, etc). There's no in-canon explanation for how the Ghosts would see all of this information UNLESS they're using Cross-com...

    Either have it and keep the UI elements, or don't and remove a lot of the UI crutches that are in place.
    Regardless of in-canon explanation, it's one of those concessions to gameplay that accounts for people who just will not communicate with their teammates via headset. Although I would turn it off, it probably should also always at least be an option for those players who cannot communicate via headset--a lot of folks have come back from Iraq and Afghanistan with partial or total hearing impairment, for instance, and they need to send and receive visual UI clues instead of voice call-outs.

    (I'm fairly sure that Ubisoft originally added marking to facilitate the lazy and the obstinate, mind you, but knowing that there are people who effectively could not play these games before has softened my position on whether they should ever be removed entirely.)

    Ideally, diamonds should be captured on the cross com, with this caveat - it displays all human entities spotted by the drone but does not determine whether they are hostile so or not (how could it?)
    Well, the fact that they're all carrying guns may have something to do with it.
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  8. #8
    Originally Posted by Cortexian Go to original post
    As far as I can tell, the Ghosts in Wildlands are not equipped with Cross-com. Why? No idea.

    It just doesn't seem like they're running it at all. This is why I want a lot of the "casual" UI elements removed from the game (like enemy markers, mini-map showing locations of enemies/friendlies/vehicles, etc). There's no in-canon explanation for how the Ghosts would see all of this information UNLESS they're using Cross-com...

    Either have it and keep the UI elements, or don't and remove a lot of the UI crutches that are in place.
    It's kind of like the night vision/thermals for Rainbow Six Vegas and Vegas 2. In the campaign it was fine because the characters had the optics mounted on their helmets and would physically pull them down when needed, but in the PvP and Terrorist Hunt side of things the characters didn't do or wear anything. Everybody were cyborg soldiers apparently with night vision and thermal abilities implanted into their eyes. Same thing happens in Wildlands with night vision that just happens even when you aren't wearing NODs.

    I think the developers really need to think about things like this more practically like you mentioned. I think the cross-com, NODs, thermals, or whatever else should be physically required to gain the benefits. Would even add more depth to a potential inventory system if you have to decide between things when loading up before a mission.
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  9. #9
    ES-Ulukai's Avatar Senior Member
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    The Crosscom glass was something added to be fit on the sci-fi part of the story.

    GRW take place in 2019 sure but the game stays in a more realistic modern warfare than GRAW and GRFS.
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  10. #10
    Originally Posted by M_Ulukai Go to original post
    The Crosscom glass was something added to be fit on the sci-fi part of the story.

    GRW take place in 2019 sure but the game stayed in a more realistic modern warfare than GRAW and GRFS.
    Well the first version of crosscom was available at 2009.

    Anyway if its more realistic modern warfare why we still have the icon displayed on the battlefield ? lol
    No crosscom = no icon displayed.
    So atleast they need to give us the choice to get rid of it.

    Originally Posted by DanHibikiFanXM Go to original post
    I think the developers really need to think about things like this more practically like you mentioned. I think the cross-com, NODs, thermals, or whatever else should be physically required to gain the benefits. Would even add more depth to a potential inventory system if you have to decide between things when loading up before a mission.
    Agree 100%
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