Originally Posted by
AI BLUEFOX
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I'm sure Ubisoft really appreciate your financial advice, but err ... you know. The simple fact is that a community building its own mods and content ultimately threatens future sales for the publishing company. It is madness to give out a developer kit that subsidises competition for your own product and is almost the gaming equivalent of Coca Cola printing their secret recipe on the side of their cans.
The best I can see happening, something I'd really, really like to see, is the big studios licensing their basic core game assets to independent studios who can make the niche content. If you watch what happened with Christian Allen (Serellan) and the sheer enormity of the task he took on to create Take Down it underlines the simple point that indie studios do not have the capacity to create games that meet current gen standards. What if, though, you licensed the main assets of Wildlands to an Indie studio who then created a niche game for single player that had granular control of two or even three or 4 squads on a map based system; where the indie studio could retune the AI parameters and damage models and set up specific missions or scenarios in a story completely different to that of Wildlands, dropping all the narrative dialogue and cut scenes etc.
From a business perspective the big studio still earns sales on the license basis, sales that they wouldn't have otherwise made, the indie studio gets the leg up it needs to get over the considerable hurdle to just create a game and the niche customers get a game they want. Everybody's happy.