Originally Posted by Copperhead_SG Go to original post
That doesn't make any sense.
What about my suggestion tho uwu
Never heard that.Originally Posted by EUGD-Slacktured Go to original post
Still not getting it. Are you talking about GTA online? Because those are all single player games and it shouldn't matter to you what other people are doing.Originally Posted by EUGD-Slacktured Go to original post
Personally I'm happy about new campaigns, no respawns and no level scaling mods I've been using in Bethesda games.
Slacktured what you don't want to understand is that we don't need a map editor to get more xp or else when you can go on google and find a trainer !
I tell you what is a trainer ! It's a mini program that is gonna modify your cfg file or else to get Godmod, unlimited ammo, skill points etc.... for the solo campaign !
Map editor for campaign is to create solo add-on with the SDK but are not given anymore, Map editor fo mp like in FC was to create maps for the mp so people can fight each others on it.
To change solo/coop rules, you need access to the game console allowing you to use the game commands !
So just because the guys at Ubisoft don't want to put effort in (read: are too lazy!) writing code that checks if a cfg file has been changed (outside the original game) yes or no is the reason we don't get a map editor? Ubisoft go talk to a bank (You know, the company where all your millions come in from selling games.) or any respected software data security company to talk about data security and public and private keys.Originally Posted by M_Ulukai Go to original post
This game could have been as popular as Crysis with its editor. (And you guys even bought and modified that editor for FarCry)
The Gaming industry should build something like the Appstore from Apple, but then for games. Let people build maps/mods for games and let them sell/distribute it via an Appstore like platform for a small amount where you publishers also get your share of the amount. That way it encourages people to build maps/mods and I am sure people are willing to pay a small amount for maps/mods just like they are willing to pay for Apps. And could easily put a rating system in it so people can see if they pay for quality or not. In fact, the publishers could even put their own DLC in there as well. Maybe for a higher price as their DLC is longer playtime or the quality is higher. Either way, the publishers make money (the only thing that is important to them) and all of it is not only build for a one time use in the original game. (Everybody loves to make money multiple times on the same product instead of only selling it once. Especially when others (the gamers) do the work and you only have to sit back and watch your bank account.)