No I won't loose my Moderator statut that I do as a volonteer but it's not up to the devs. It's every campany policy since Activision did it with Modern Warfare 2.
I think the only company still doing it is Valve with it's games.
But we see more companies giving free dlcs after release and it's cool that even if Ubisoft continue with Season Pass they stopped adding maps on season pass and give them for free.
Not a huge evolution back but at least the community isn't splitted because of maps they don't have.
But I do miss modding !
Because as Ulukai stated, it's more of a simulator rather than a game.
There's a reason it doesn't have massive following or fan base. It's extremely niche due to the fact that it's EXTREMELY complex. Most gamers don't have time for that.
Tactical shooters like the GR series have always been focused more on the shooter aspect of the game, and how realistic mechanics can enhance the authenticity and feel of the shooter genre. No where near as in-depth as something like ArmA. Can't really compare the two IMO.
A game SDK or editing suite would of been awesome, but games need to be developed from the ground up with those features in mind. I think most Triple-A game developers and publishers have simply lost that thought process with the invention of consoles. Editing suites have pretty much gone downhill since console gaming has taken over the majority market share. And editors that work on console are shameful in comparison to the SDK's we used to get for PC versions of games.
It would be cool to get something like ArmA 3's new 3D Eden editor in the game, but considering they probably didn't plan for anything like that, I can't see it happening.![]()
I've been playing both Arma and GR since their original releases and going forward. And you're honestly better off comparing ARMA to something like Microsoft Flight Simulator 2016 then GRWL. Almost all of Arma's gameplay feature are reality based in extreme detail, which no console player or even casual PC player would have the time for. If you want that on consoles, Go grab Operation Flashpoint, its the exact same game.
All that being said if they implemented a mod system and tools similar to that of Fallout then we would be in business. Can u imagine what the modding community would do to Gun/Charactersmith.
At this point I wouldn't even consider Arma a milsim, its more of just a bunch of mod tools that get used to enact Milsim. Arma's largest playerbase is still the Arma Life and Survival style mods. Arma doesn't survive off its Milsim player base. Arma 3 is the least milsim arma and BIS doesn't even do that great of a job supporting its mod scene. You can't just decide whether or not a game will have/support mods. It's something you probably have to decide in the earliest stages of the game's development or even before that if its an engine restricted issue.
Originally Posted by M_Ulukai Go to original post
At it's core, Arma is still an infantry based tactical shooter. You can see that with Project Argo especially.
Originally Posted by Cortexian Go to original post
Yes, you can. And you should. They are just two very different tactical shooters. Arma focuses on complete authenticity while GR also considers accessibility and simplicity. GR's devs could learn a lot from Arma and vice versa, sadly it just seems that casualization has taken complete control over GR.
Originally Posted by OROCHI SETSU Go to original post
ArmA isn't THAT in depth and since it has mod support, it CAN offer a very similar experience to GR. Just look at Jester814's gameplay videos.
As for the topic, since it's very unlikely the devs will ever give players any real control over the content, a dynamic mission creator could be really cool. Basically it would have several pre-selected locations and mission templates with some variability as far as opposition and objective parameters go. The replayability would be quite limited, but it could be a very fun endgame activity. Especially if it's tied to the lore with the post-santa blanca story. Counternarcotics ops and all that.
If anyone remembers the Dynamic Tonal mission from OFP1, that is exactly what I'm talking about.
I doubt that a mission editor will be made available.
This is because some enterprising players will create very simple missions that could be repeated over and over to farm XP for character and weapon upgrades.
It will essentially create a loophole and turn the character and weapon progression systems into a joke.
This is also why The Division doesn't have a mission editor.
Originally Posted by Copperhead_SG Go to original postOriginally Posted by EUGD-Slacktured Go to original post
What does it matter if someone bypasses the artificial and unnecessary leveling system when it's a coop game??
Also, what about my suggestion guises? uwu