I know right! It's almost comical at this point.Originally Posted by quicksand2016 Go to original post
This pretty much sums up Massive's attempts at nerfs vs buffs:
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I hope the community helps to avoid this strikers/sentrys nerf. Otherwise, I will leave the game for good, they are breaking the 2/2/2, 4/2 or 3/3 gear set mode. its not enough to nerf AUG and Vector, they will mess with two of the best gears the created for the game. They are just giving more power to those noobs with stick bombs sets. Why give weapons new talents or even create new ones if they only care about ruining the game with this kinda of nerf on the gear.
OMG, we are all playing with the same gear, the changes won't put you at a disadvantage. Part of the fun is building new weapons and new gear sets. These changes just encourage that.
My gosh, how would you like the developers to satisfy everyone? If they do it your way, then other people are going to be pissed. So live with the changes or stop playing.
Ya why bother put an actual usable new gear set into the game that might be a "counter" for the striker/sentry/tac set. Lets just make useless sets and nerf the best sets in the game. It makes no sense. Every time I have ever felt like I was getting stronger in the game Massive has patched it and put me back to LvL 30. Never in any MMO I have ever played did I get less powerful in my journeys unless the LvL cap was raised.Originally Posted by alessampa Go to original post
Have fun trying to kill a tac set tank now with less crit chance and less damage on your gear set up. Maybe they will nerf that build in 1.4...........................
As I stated maybe if they made new sets to counter the popular sets instead of creating goofy unusable sets. I don't get how you find it fun to grind for 240 gear only to grind the exact same gear set again but its going to 268 and from the exact same instance except on a harder difficulty. It is still the exact same. Your going to need the 268 gear to get to where you are right now pre nerf. It is illogical.Originally Posted by Birdman2796 Go to original post
People complaining before they have even played it. How would you like to make a set so it offsets striker/sentry? How do you become less powerful, if everyone is less powerful?Originally Posted by quicksand2016 Go to original post
This is how everyone was complaining about incendiaries becoming op before all the patch notes were released. What happened?, they nerfed incendiaries. Wow, so all that complaining for nothing. Plus it's not like we can't all use incendiaries, those must be reserved for special players.
1. The "No nerfs" was said in relationship to weapon balancing changes. They never promised "no nerfs" to gear sets or particular gear talents.Originally Posted by L0g41n Go to original post
2. One of the biggest complaints about this game is that "95% of what we get is garbage" Well 95% of what we get is garbage because 5% of the gear is ridiculously OP, and PvP is unbalanced....so everyone wants the same small number of weapons, armor pieces, and talent combos.
If you want OTHER gear to become relevant....and there to be a wider variety of viable play styles...then these OP gear items HAVE to be brought back down to earth. There is simply not way around it. If everything's buffed, nothing's buffed.
3. Look at what gear sets are being added to the game for the DLC....I dont' think the Tanktician build is going to dominate the DZ for much longer. I think players will have enough firepower to bring down Tanks. But there should be another WILD swing towards the nosebleed levels of DPS that we saw under patch 1.1.
I think the biggest thing that is killing me is the set nerfs. The only reason why we need these builds in the first place is because of how bullet spongy the enemy is in this game. Honestly, do you have any idea how difficult it is to put together a set that gives you reasonable armor/health without sacrificing damage? How much credits you are going to spend rolling? How can you possible tank our damage potential without even taking a look at how much bullets we have to put into an enemy to kill them. Now we are just going to be going through all our ammo trying to defeat enemies.
I know it my math tells me it wont be as bad as you think it is but it's still bad. People are going to quit because of this and it's going to be on them. How about we make sure the perk for the 4 piece sets works properly before we talk about forcing people to get 5 piece sets (Final Measure & Nomad i'm looking at you). The main reason why i started running with a 3 striker 3 final measure set in the first place is because the perk you get for the 4 piece is so buggy.
This is crap man. I try to keep things on the positive when i post here but this is just crap...This is just more carrot on the stick changes - Hey let's reduce the amount of damage they do without reducing the amount of damage the enemy can take thus making the game more difficult for them.
Just when I thought the Developers' choices could get any more idiotic I read the Weapon Balance notes..... Yo morons, dust off a backup of 1.1 load up a server, get a vector and an aug go into the dark zone, get a stopwatch and time melting down mods. NOW BUFF all weapons to match the melt down time of the aug and vector. Bullet sponges are stupid and so are you if you don't understand that simple fact.