🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    orthow's Avatar Senior Member
    Join Date
    Feb 2016
    Posts
    863
    Originally Posted by killer5x5 Go to original post
    I have yet to get a striker holster that has 3. Only ones I get,have just 2 attributes.
    They all suck so far
    The last two I got both came from farming Clear Sky on hard. Both were 240 boss drops with all three stats. Just an fyi
    Share this post

  2. #22
    Originally Posted by fletch 100 Go to original post
    Can you get a mod slot as well as the armour bonus on the holster? If not you want to roll for armour anyway. I'm having to sacrifice the bonus on 4 of my mods for extra armour to hit the cap. Not found a decent harness yet though that will help. I want 2 mod slots with armour bonus. That's hard to get I keep getting only 1 mod slot and it won't let you roll the extra one!
    I'm not 100% sure but I believe only vests and masks can roll more than one mod slot. And mods are more about unlocking weapon talents which personally I'm willing to give up a little armor for. 5 mod slots in total, on on each, should give you a good balance of base stats for unlocking weapon talents verse raw stats (I don't think gloves can roll mod slots)
    Share this post

  3. #23
    Originally Posted by fletch 100 Go to original post
    Can you get a mod slot as well as the armour bonus on the holster? If not you want to roll for armour anyway. I'm having to sacrifice the bonus on 4 of my mods for extra armour to hit the cap. Not found a decent harness yet though that will help. I want 2 mod slots with armour bonus. That's hard to get I keep getting only 1 mod slot and it won't let you roll the extra one!
    Can someone confirm this? I was told that a roster with three attributes could roll with either a mod or bonus armor, but not both...
    Share this post

  4. #24
    Originally Posted by Revatic_AG Go to original post
    Can someone confirm this? I was told that a roster with three attributes could roll with either a mod or bonus armor, but not both...
    Holsters can have the 3 stats, armor/mod slot or pistol dmg, then the minor attribute. If it doesn't have the 3 major stats ie:firearms/stam/elec then there is a second major attribute. So you may be able to have a mod slot and armor but only 2 stats. I can not confirm because I always break down any holster with only 2 stats.

    confirmed with 3 stats you can only have 1 or the other for armor/mod slot.
    Share this post

  5. #25
    1.3 UPDATE All holsters will have all 3 Attributes active, and NO mod slots... I'm good with that..
    Share this post

  6. #26
    Originally Posted by STSAirsoft Go to original post
    1.3 UPDATE All holsters will have all 3 Attributes active, and NO mod slots... I'm good with that..
    I'm a little confused on that. Does it mean they just won't drop with mod slots or that we can't even recalibrate for one?
    Share this post

  7. #27
    Originally Posted by MurderrTrain Go to original post
    I'm a little confused on that. Does it mean they just won't drop with mod slots or that we can't even recalibrate for one?
    Yeah, they wont drop with one nor will you be able to recalibrate for one. Time to stack armor on holster....
    I am good with that anyways, less RNG to fight against
    Share this post

  8. #28
    Every gear piece now has a set number of mod slots that can’t be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:

    Chest: 2 mod slots
    Mask: 1 mod slot
    Kneepad: 1 mod slot
    Backpack: 1 mod slot
    Gloves : 0 mod slots
    Holster: 0 mod slots
    Share this post

  9. #29
    Solidus...'s Avatar Senior Member
    Join Date
    Mar 2015
    Posts
    1,657
    I use 2 stat holster which allow me have mod slot, and armor.
    Share this post

  10. #30
    Originally Posted by fletch 100 Go to original post
    Can you get a mod slot as well as the armour bonus on the holster? If not you want to roll for armour anyway. I'm having to sacrifice the bonus on 4 of my mods for extra armour to hit the cap. Not found a decent harness yet though that will help. I want 2 mod slots with armour bonus. That's hard to get I keep getting only 1 mod slot and it won't let you roll the extra one!
    With 2 slots on chest, one on mask, one on knees, one on pack and one on the holster, with all (or most) having 120+ armor as the secondary, you dont need an armor roll on the holster.

    The one I am using now has 600+ on all stats, a slot, and no armor roll... I am still at 75% mitigation thanks to the 1800 chest, 1100 pack, 1050 knees, everything with a +armor mod so the mask is like 750, holster is 600, gloves are 204 Savage (still) and only have 430 armor.
    Share this post