This is a point I've been meaning to discuss for a while and finally got around to putting up a thread.
In the E3 Demo and the hands on footage, all players were equipped with micro quadrotors and they were used to mark enemies and points of interest. The marking itself didn't involve any particular action - it just automarked damn near everything.
Furthermore, the player can also mark enemies by focusing in the general vicinity - marking by aiming.
My issue with such an aggressive Marking/Tagging system are as follows:
1. Completely eliminates the need for the 'Overwatch' guy: If all units are marked, the dependency on a second pair of eyes drops significantly. The enemies are marked and visible at all times therefore greatly increasing the a lone operator's potency
2. Doesn't ask for your "Permission": Auto marking doesn't really give you much of a choice. You spot someone, and he is marked. Marking/Tagging needs to be a conscious decision to allow the player to decide WHICH targets warrant a tag.
3. Dumbs down the overall act of coordination: If everyone is automarked, the organic need to communicate with teammates is undermined.
4. Its chaotic instead of specific: Tagging, IMO, should be a tactical tool to mark out specific enemies and coordinate attacks. The automark everything feature makes tagging a HUD annoyance in stead of a very useful communication tool
5. It completely removes the whole "Recon" aspect: An important part of ANY ghost recon game IMO - and many would agree here - is the simple fact of sneaking around, exploring and observing enemies.
The Recon phase is perhaps the most distinctive part of OGR and it requires the player to scope out the surroundings and ensure he/she has a tactical advantage. The all seeing Drone and automarking largely make the act of physical recon unnecessary
I completely understand why marking/tagging has been included...I do feel it augments communication and coordination when you are playing with other people across continents.
I also understand that in large sandbox maps, the players could be overwhelmed by AI and its really hard to keep track of multiple NPCs
However, I feel there is a fine line between making the Player far too powerful and diluting the core GR experience and providing useful stealth/teamwork tools.
Couldnt agree more! Survailance drones it a very powerfull tool in a shooter, so operating it should at least take some effort.. and ad some replay value. Flying it looks boring when it is just auto marking everything for you.. I seriously hope that it was just part of the E3-easy-mode mission nerfing. Watching that gameplay has me worried lol
Totally agree. I don't want to know where me enemy will be ALL THE TIME after they are marked.
If marked, it should at least:
1. Not show enemies indoor and behind walls out of sight.
2. Should dissappear after a few minuts. Forcing the player to recon once again to get an update of the situation.
I totally agree. The marking/tagging system is too overpowered right now. When I was playing the demo I wasn't even actually observing the areas I was flying my drone over - I just panned over the area as quickly as possible just to mark everyone and everything. I think these fixes will do the trick.
1.) Remove a tag if the enemy is not being currently observed by a player or drone.
2.) Require more time and effort to mark - like holding the camera/binoculars over an enemy and holding a button for a couple of seconds.
3.) Making the drone MUCH easier to detect by enemies especially when flown at low altitudes.
I think doing these things will vastly improve the marking/tagging system. I think though that static emplacements like machine gun nests, mortar pits, and prisoner cells/cages should be permanently marked since these things are static.
From what I saw I want really them to change the actual system for spotting ennemies. It's too overpowered and it's just a boring simple spam.
And you gave a lot of good ideas.
Make the drone more visible is something essential. Also I heard that drone will be on batterie so no unlimitted spot but still they have to give a real intrest of it for teamplay.
...and then you command your squad to attack the marked enemies....voila, even time for a smoke .... oh wait, mission allready completed? good job, mates...let's go to the next mission, i need a new coffee l8erOriginally Posted by AI BLUEFOX Go to original post![]()
Hey Shob, how're you doing?
Couldn't agree more with what you are saying. Very good concise points that are vital to - ultimately - at the very least my personal experience with the game, maybe even one of many points that determine when and if I buy the game.
Just posted this in another thread, but I think it's more relevant in this topic.
What I would like is an option to turn off markers completely.
On top of that there should be the option to have the markers on "medium" or something like this. What that would mean is, much like (forgive me) World of Warcraft in raids or Splinter Cell Conviction/Blacklist (to get a little closer to properly comparable source material) you can only mark a certain number (3 - 6) of enemies. What this would mean is that is primarily serves as a tool of communication and clarification between members of a coop team to coordinate strikes, but also serves as limited surveillance item for you personally without making it too overpowered/powerful.
Last but not least, in this mode the icons should fade and eventually disappear if the enemies are far enough away.
Agreed completely.Originally Posted by DanHibikiFanXM Go to original post
I did notice that the Drone had a battery which read "Infinite" and am assuming this was done for the E3 Demo....In the game I expect it to be a finite power pack, that requires you to recall your drone.
Cheers, BlueOriginally Posted by AI BLUEFOX Go to original post
Sup DomeOriginally Posted by Dome500 Go to original post
That could work well IMO