I was one of the top players for the Closed Alpha and also one of the Star Players for For Honor with extensive hands on experience with the game at E3.
I'll be able to answer anything that's currently revealed online - in depth if you have any questions.
Thanks!
Edit: I was #1 across all daily leaderboards for the PC Technical Test. I am now offering coaching lessons to those that are interested in the game (Only allowed to use publically revealed knowledge/footage/content)!
I hope this will help prepare you for the September technical test.
I will also be at PAX West, so expect to see me there doing my best to help out anyone I can = )
Do you think the combat system has real depth and longevity? I know we all think it looks really cool and fun, and the general consensus from people who've played at E3 is that it's definitely fun. But with prolonged exposure and play, does it begin to feel like the skill ceiling is low? Does it stop being awesome?
Skill ceiling is quite high.
You have the parry system, you also have feints, you have the revenge system to deal with gankers. IMO it's has incredible depth and feels great. I think with constant updates and bug squashing the game should last quite a long time.
You will definitely see a difference, between those who aren't skilled and those who are quite skilled.
As I haven't been able to try out revenge first hand.. Did you get to try it out in a multiplayer match? Could it really save you from a backstabbing ganker or such?Originally Posted by HideoshiKaze Go to original post
What unique abilities/combos did the viking have? How did he compare to the Warden? Was anything different about the Warden from the alpha? What are your thoughts on the new attack indicators? What are your thoughts on the revenge mechanic, did you find it overpowered? How easy did you find fights where you were outnumbered? Did the campaign feel repetitive to you at all? How challenging was the boss fight? Does stamina still work the same way it did in the alpha? And for a final troll question: How many parry attempts did you fail? :P
After trying it out on the viking campaign (no MP was being shown or demo'd at E3), it CAN save you. It prevents guard breaks and also gives you super armor as well as no limit to your attacks. That means you can keep attacking until it runs out. You also get slight: attack speed, damage, movement.Originally Posted by MathiasCB Go to original post
Only downside to revenge is the fact you CAN be blocked against or parried.
Revenge also enables you to perfect parry and knock the enemy down if you activate RIGHT before their attack hits, so timing is everything.
This system is made for 2v1 situations as the only way to activate it, is by blocking, parrying and getting hit multiple times in a short duration.
There's an tab in the options menu called "Moveset" you need to master every system move in there for each character and know their moves as well. Proper use of perfect parry, guard breaks, feints environment kills and revenge mode will put you leagues ahead of other users.Originally Posted by Quikkfeet Go to original post
During capture modes, always go for minion kills if you can and rack up those points!