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  1. #11
    SuperBiscotCOT's Avatar Senior Member
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    Do I need to remember you that there is no limitation of distance between players ? you who follow the news about GRW since the beginning ?
    Addind two cameras in the game is not a problem (COD still do it even if I don't like this game) but it works because you have only few interractions.
    GRW is designed around many interractions ... too much for too far two interractions (at two side of a camp for example) simultaneously on the same machine. Modern openworld games use the VOXEL technology that is not designed for two big areas only for what is around one player.
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  2. #12
    Lolssi's Avatar Senior Member
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    Yeah and while some PCs might be able pull it off. Most of the demand would be on consoles which couldn't.

    And Voxels? Wasn't that the technology that they used on those old Delta Force games? I thought that was dead and buried and pixels had won Guess they found a way to integrate those two?
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  3. #13
    SuperBiscotCOT's Avatar Senior Member
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    It's a sort of voxel used now but a real voxel technology could be used in a few years on every type of system (even consoles!) ... sounds exciting
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  4. #14
    Gamma.Gaming's Avatar Senior Member
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    For me, Its more appropriate to run the local co-op on a separate machine. The games nowadays needs to be run on a pretty decent and updated specs. Imagine the 4v4 co-op on a open world, oh its like BF and COD, lol.
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