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  1. #31
    Voronja_SaVi's Avatar Banned
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    I've just looked at my gear and there's only 14.5% crit hit chance rolled into it, according to the character tab so that probably includes the chance on my scope and excludes the 25% on the weapon. The active self preserve talent in the gun and the weapons damage on the mag and crit hit damage on the muzzle are more than enough to keep me alive for long enough to take down purple 32 lmg'ers and a bloody good pop and them double stripe and star elites.

    What I have worked out is to get some of that lost chance back is to pray to god I can get hold of a muzzle with built in crit hit chance. But I don't know how my buff will work until I test it out on the field. Because the loss of chance means when the crit does happen it's gonna be a hell of a lot bigger than before with my current set up so that % is staying the same but the health from it is gonna be greater. So instead of a slow steady stream it could be one huge wollop all in one go. A bit like necking a bottle of vodka. It'll hit you pretty damn quick but drinking a bottle over the course of 24 hours doesn't have the same effect.

    PS I do not recommend trying this at home.
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  2. #32
    Anyone that argues that the change to SMGs is not a nerf obviously has no idea how to design a build in this game, crit chance is far, far, far, FAR more important than crit hit damage.

    If it wasn't a nerf and this change makes "no difference", than why would they bother to do it...

    Whether the nerf is good thing or a bad thing is open for debate, but lets not kid ourselves here, it is absolutely 100% a nerf.
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  3. #33
    Originally Posted by Drake623 Go to original post
    The door is that way--->
    you will not be missed.
    Pratt.... Lets see how much you enjoy the game when everyone has left.
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  4. #34
    Originally Posted by silversi Go to original post
    Pratt.... Lets see how much you enjoy the game when everyone has left.
    This is the thing that I can't get my head around. What's with the gloating about players leaving? It smacks of a short termist mentality and a lack of thought tbh.

    If players keep leaving, and the player base keeps dwindling, how long do people think Ubi will keep supporting the game? The sad thing is that I'm guessing a lot of people who have left really wanted to like this game, but due to some of the 'issues', that has been prevented.

    As much as I know it's unlikely to happen, a more supportive community might be more useful in these kinds of situations*.

    *sits back and waits for the obligatory 'care bear' accusation.
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  5. #35
    with gear and pulse you can hit the cap anyway. And now they will get a big boost in crit damage.

    Sounds OK to me
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  6. #36
    Originally Posted by Eithos Go to original post
    Woooow SMG nerf.... After I spent hundreds and hundreds of materials to craft my vectors for different scenarios. Not to mention the amount of hours I spent running box simulator in the light zone. Gear rolls specifically to cater to my build are now ruined. Every time "you" say no nerfs "you" go back on your word and I can't constantly allow myself to be frustrated and disappointed with this game. So what about my max crit chance rolls? Will they be max crit dmg rolls now? I doubt it knowing Ubisofts record for failure. This game has been a MASSIVE disappointment...all puns intended. The first 60 hours I played of this game were fun and filled with hope that the overwhelming amount of known issues would be fixed... What a fool I was! Out of 345 total hours invested the majority were played begrudgingly, full of ranting and complaining to randoms or friends. The SMG nerf isn't my main issue, it just happens to be the straw that broke this camels back. I'm done here and I'm sure I will feel much more liberated tomorrow upon purchasing a new game. Good luck I guess on revitalizing this horribly constructed game.
    i thought that as well, but it was pointed out that SMgs can still hit 60% cap easily8 and with the extras crit damage will do a truck load. if you can keep pulse up 100% its actually going to be a large increase on current, as now the crit chance on pulse wont be wasted. remember, just because the focus is away from crit chance doesnt mean the gun is totally useless. but hey, lets see what its like when its released.

    but if you wanna cry now and quit, then by all means do so.
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  7. #37
    Erkkisson's Avatar Member
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    I'm sorry for You OP.
    Dont know for which im more sorry about tho.
    For the fact that you leave or for the fact that you think the announced SMG change is a nerf...
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  8. #38
    Originally Posted by Erkkisson Go to original post
    I'm sorry for You OP.
    Dont know for which im more sorry about tho.
    For the fact that you leave or for the fact that you think the announced SMG change is a nerf...
    Of course the SMG changes are a nerf! lowering the stats of any weapon for balance is still nerfing that item, that being said it does not mean its something that does not need doing for the good of the game.

    As far as I am concerned anyone who uses the best go to weapon in a game with competitive PVP game stands the risk of it being nerfed for balance, its just how it is, I would count it lucky it was in game currency, many have spent real money on game items only to find such things happening, Diablo 3 forums were such a fun read at times when the auction house was available .
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  9. #39
    If you've really speced your character towards crit chance you should have absolutely no problem reaching the cap without the current smg bonus.

    21% magazine/barrel/scope
    8% fierce
    14% mask/gloves
    3% (at least) from gear mods

    So that's a total of 46% chance with no smg bonus. That leaves 14% to go which can be achieved by pulse with at least 10k SP, probably could even go a little lower on SP.

    If you can't reach 60% without the current smg bonus, you don't have a crit build, you have an smg build.
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