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  1. #1

    For Honor Masterclass

    Anyone have any footage of the Masterclass? They showed part of the Knight campaign and would love to see it. Thanks!
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  2. #2
    I think they are still editing it together and I didn't notice anyone unaffiliated recoding it.
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  3. #3
    It shouldn't take them long to get something online.
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  4. #4
    Casp3r42's Avatar Member
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    https://www.youtube.com/watch?v=hJTlv0d3CmQ

    this is just the gameplay bit
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  5. #5
    FLYINGvDUTCHMAN's Avatar Member
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    thanks!
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  6. #6
    Thanks a lot!

    I've noticed some new stuff. We can change targets in the middle of a combo. And the Warden can cause knockdowns. I think it's if you hit the enemy, after shoulder bashing him.

    I'm not liking the knockdowns, though. They don't llok as good as the other animations. The get up part is a bit choppy. I think the knockbacks were enough and they looked good.
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  7. #7
    V4nClief's Avatar Member
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    Awesome! I've been waiting to see this thank you my friend
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  8. #8
    MrJoker.'s Avatar Member
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    That look so awesome !
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  9. #9
    10:34 is cool

    now this gets interesting

    The AI needs some tuning, they just stay in the same spot, no dodging. counterattacks, dodge-to-side, i miss and AI hits me in the back....AI's counterattacks should be defendable, but not too easy, maybe tied to your stamina so you can dodge AI's counterattack and you only get a partial damage.
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  10. #10
    MisterWillow's Avatar Senior Member
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    Originally Posted by Altair_Snake Go to original post
    And the Warden can cause knockdowns. I think it's if you hit the enemy, after shoulder bashing him.
    I'm not sure. If you notice (starting at 6:20) one guy gets knocked down in the was you suggest---shoulder charge followed by a heavy overhead attack---but immediately after, another guy gets knocked down with just the overhead strike.

    This could be just a campaign thing, though. I remember them saying there were a few things in the single player that weren't going to be present in the multi player.

    I'm not liking the knockdowns, though. They don't llok as good as the other animations. The get up part is a bit choppy. I think the knockbacks were enough and they looked good.
    They could have been newly added. They seem to be experimenting with different things even now (such as the slight stylistic change brought up in another thread), so I wouldn't put that much stock in them looking like they will in the final game.

    Originally Posted by TripleJay_X Go to original post
    The AI needs some tuning, they just stay in the same spot, no dodging. counterattacks, dodge-to-side, i miss and AI hits me in the back....AI's counterattacks should be defendable, but not too easy, maybe tied to your stamina so you can dodge AI's counterattack and you only get a partial damage.
    They said that this is literally the first mission in the game, so I wouldn't expect the enemies to be overly aggressive at that stage.

    It's also for demonstration purposes, so the difficulty could have been wound down. We also don't have any info on how changes in difficulty could affect the AI. So, what they showed could have been them on easy, but if you play on hard you could get swarmed and die much easier.
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