https://www.youtube.com/watch?v=hJTlv0d3CmQ
this is just the gameplay bit
Thanks a lot!
I've noticed some new stuff. We can change targets in the middle of a combo. And the Warden can cause knockdowns. I think it's if you hit the enemy, after shoulder bashing him.
I'm not liking the knockdowns, though. They don't llok as good as the other animations. The get up part is a bit choppy. I think the knockbacks were enough and they looked good.
10:34 is cool
now this gets interesting![]()
The AI needs some tuning, they just stay in the same spot, no dodging. counterattacks, dodge-to-side, i miss and AI hits me in the back....AI's counterattacks should be defendable, but not too easy, maybe tied to your stamina so you can dodge AI's counterattack and you only get a partial damage.
I'm not sure. If you notice (starting at 6:20) one guy gets knocked down in the was you suggest---shoulder charge followed by a heavy overhead attack---but immediately after, another guy gets knocked down with just the overhead strike.Originally Posted by Altair_Snake Go to original post
This could be just a campaign thing, though. I remember them saying there were a few things in the single player that weren't going to be present in the multi player.
They could have been newly added. They seem to be experimenting with different things even now (such as the slight stylistic change brought up in another thread), so I wouldn't put that much stock in them looking like they will in the final game.I'm not liking the knockdowns, though. They don't llok as good as the other animations. The get up part is a bit choppy. I think the knockbacks were enough and they looked good.
They said that this is literally the first mission in the game, so I wouldn't expect the enemies to be overly aggressive at that stage.Originally Posted by TripleJay_X Go to original post
It's also for demonstration purposes, so the difficulty could have been wound down. We also don't have any info on how changes in difficulty could affect the AI. So, what they showed could have been them on easy, but if you play on hard you could get swarmed and die much easier.