Great post from OP!
I totally agree pretty pretty please, keep it as realistic as possible. Let Blood spread, but no glowing, shiny, flashy special effects! Its just to much. I always wonder why designer use white borders or make character or objects shine. It was ok in the old days, where we needed help to spot things in all the pixels, but today we shouldn´t even need health bars! Just use optical hints, like a character covered in blood is low in health! Or at least make it optional.
ThisOriginally Posted by AvarusTyrannus Go to original post
They told me to make it more easily accessible for people they toned down the difficulty so everyone could get a feel for the game and get through it. The harder difficulties will be far more punishing on picking a fight with multiple people.
Would like to add my own vote for the ui to be toned down to minimalistic/non-existent. The stance indicators particularly stood out and appeared incredibly distracting--we already have the visual cues of the enemy shifting weapon stances so it seems unneeded.
Maybe look toward chiv: medeival warfare for ideas on how to tone it down.
Just for further context for people, they said that the Knight mission was literally the first mission of the game (hence all the tutorials), and that the Viking mission was somewhere around the campaign's half-way mark.Originally Posted by AvarusTyrannus Go to original post
I think it was during the masterclass (but it could have been a personal discussion someone had), but they said that you would play Knights first, then Vikings, then Samurai, in one long series of events (alluding that you would play all the Heroes available in multiplayer to get the feel of them, but not quite confirming it, so don't quote me). If that is indeed the case, I would presume it's a natural progression (since, as you said, the Knight mission was much easier than the Viking), but I presume there will be difficulty options that alter damage taken, Ai aggression, or some other aspect I'm not considering (maybe an 'Elite' difficulty with all the difficulty of 'Hard' but with all the UI elements turned off).