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  1. #11
    Aaand I was wrong yet again. A shield user can block all directions at once!

    DeathsDestroyer had figured it out in his reakdown thread:

    http://forums.ubi.com/showthread.php...ing-e3-footage

    But... it drains stamina. And I don't know if it has other drawbacks, like not granting you a time advantage when you block the attack. In the video, the player Guard Breaks teh enemy that tries it. I don't know if the enemy had released the turtling before the GB happened. Either way, I'm pretty sure a GB would work against teh turtling. Here is the video. It's at 2:47... from Eiddard's playlist.



    Sorry for not posting a gif instead. I'm still unfamiliar with it, even though some guys here gave me some tips. ._. And I admit I was in a hurry to post this.

    You can see the turtling actually guarding an (NPC's) attack in 1:27 of this video. But it is not very clear. It's hard to tell what actually happens. The first block of what seems to be a fast strike allows the Shield Maiden to continue her combo. The second block, though, stops her, much like a regular block does to a fast attack. I don't know if he blocked left just as he was leaving the turtle (the HUD doesn't indicate that), or if releasing the turtle allows him to block normally (and stagger the enemy), or yet... if blocking the second attack does this.

    And at 1:34, a turtler actually blocks two attacks at once! I'm guessing he has to time this stuff. Otherwise, my guess would be that leaving the turtling stance would be slow and make you a sitting duck against Guard Breaks.

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  2. #12
    FLYINGvDUTCHMAN's Avatar Member
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    Thanks for that, it should be really interesting to see how that fits into the multiplayer, if you could also block a side while attacking it would make the shield a lot more viable for fights. Turtling would only work in some situations, like when you know a teammate is on the way. If you could say, block left and strike to the right at the same time (or block left strike up, block up strike right, block up strike left, block right strike up) it would make the fights really interesting, one way to balance it is to make the shield user unable to dash so his/her opponent could use their longer reach to outplay the shield user, which would mean that the sheild user would need to look for fights in close compact areas, and avoid fighting in wide open spaces.
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  3. #13
    I believe blocking with a shield works the same like blocking with a weapon. Every other thing would be stupid idea.
    Originally Posted by Altair_Snake Go to original post
    shield user can block all directions at once!
    This is woring. You only have to block the first attack, if you get attaked by more than one opponent in a short time window.
    Like here.
    Picture is from this helpful Thread in the reddit Forum.

    Blocking a heavy attack does a bit of damage. You have to parry to block the full damge.
    To give shields something special I like the idea that you block more damage with a shield. For example if you block 80% of the damge with a weapon, you should block 90% with a shield. Moreover you should lose less stamina from blocking and parrying with a shield.

    And it would be cool if you can block projectiles with a shield, like the arrows or the throwing blade from the Oni samurai. You just have to go on guard mod and press R2 (heavy attack) in the right time to block the projectil. This would be probably a to strong counter to some classes. I lstill like the idea .
    What do you think?

    And sry for my bad english. I never liked to learn for languages
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  4. #14
    FLYINGvDUTCHMAN's Avatar Member
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    Originally Posted by NephthysIV Go to original post
    I believe blocking with a shield works the same like blocking with a weapon. Every other thing would be stupid idea.

    This is woring. You only have to block the first attack, if you get attaked by more than one opponent in a short time window.
    Like here.
    Picture is from this helpful Thread in the reddit Forum.

    Blocking a heavy attack does a bit of damage. You have to parry to block the full damge.
    To give shields something special I like the idea that you block more damage with a shield. For example if you block 80% of the damge with a weapon, you should block 90% with a shield. Moreover you should lose less stamina from blocking and parrying with a shield.

    And it would be cool if you can block projectiles with a shield, like the arrows or the throwing blade from the Oni samurai. You just have to go on guard mod and press R2 (heavy attack) in the right time to block the projectil. This would be probably a to strong counter to some classes. I lstill like the idea .
    What do you think?

    And sry for my bad english. I never liked to learn for languages
    I personally would prefer to be able to block in one direction and attack in another at the same time, being balanced by not being able to dash, and having shorter range (Short sword/ hand axe), which would make fights more unique in that the shield user has an advantage in tight spaces, and a disadvantage in open spaces.
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  5. #15
    Yggdrasil_67's Avatar Member
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    Shields seem to effectively block attacks from all sides at the expense of stamina. I'm not sure how it works beyond that.

    The way I see it, blocking on the wrong side of an incoming attack should still block the hit, but the attacker won't get the recoil of the hit, whereas if the defender blocks on the same side, the hit would reflect as with any other blocks. Same thinng with parries, too.
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  6. #16
    handheld brando's Avatar Senior Member
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    I actually asked them about this when i was there and they couldn't really tell me too much about it so they may not be quite done with how its actually going to work.
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  7. #17
    FLYINGvDUTCHMAN's Avatar Member
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    Originally Posted by HandheldBrando Go to original post
    I actually asked them about this when i was there and they couldn't really tell me too much about it so they may not be quite done with how its actually going to work.
    I hope they take my suggestion to heart then, I think that it would make battles even more intense, they could map the shield direction to the left stick and keep the sword to the right stick, then when you click either the right bumper or the right trigger your shield will block whichever way you're moving (left stick) and you will attack whichever way your right stick is pointing (Some direction combinations wont work like left left, up up, right left, right right). These duels will be all about keeping distance for the longer reached opponents, and closing the distance for the shield users. Making the environment around the players, a huge factor in these fights, in open spaces the longer reached opponent can dash and dodge around the shield user, using their longer reach to rain down blow after blow without repercussions, but if the shield user manages to corner his/her longer reached opponent, watch out because when cramped for space, the opportunities to dash and dodge are few and far between, and the shield user will close in and their ability to simultaneously block in one direction and attack in another will begin to tell. P.S. The shield user wont be able to use the dash/ dodge ability.
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  8. #18
    Originally Posted by FLYINGvDUTCHMAN Go to original post
    I hope they take my suggestion to heart then, I think that it would make battles even more intense, they could map the shield direction to the left stick and keep the sword to the right stick, then when you click either the right bumper or the right trigger your shield will block whichever way you're moving (left stick) and you will attack whichever way your right stick is pointing (Some direction combinations wont work like left left, up up, right left, right right).
    This system looks interresting, but I don't believe that we are going to see something like that, because it's so diffrent and complex.
    Moreover I don't like the idea that the shield-user gets always free hits, if he blocks left or top. To block 2-Hand weapons you have to move and use your whole body.I can't imagene that you can block and attack effective at the same time. In reallife you would block and follow then with a attack.

    I like the idea that you can attack faster after you block sucesfully with something else than your weapon you will use in your following attack. And the best thing is that Devs don't have to change anything of the fight system. Of couse you won't get the attackspeed bonus for the combination you mentioned like left left, up up, left right, right right.
    For two weapon users the system would work also and you could block with the right weapon and attack with the left one. So you would have no blockdirection where you won't have an attack speed bonus in your following attack. The weapon users should have two buttons for blocking. One for an one handed weak block and one for a strong block where both weapons used for, but you won't be able to follow with an attack with speed bonus
    .
    Moreover the system can be balanced quite well, like adjusting the damge for blocking a strong attack with one hand. And you can only attack faster for two directions and the attack speed bonus shouldn't be so high that the opponent can't block them. If you parry a light attack with an one hand weapon you should stun/stagger your oppent and get one free hit with your fast following attack. Parrying a strong attack with one hand should only reduce the damage you take and don't stun the oppent.
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  9. #19
    Still not sure how I feel about samurai using shields. On one side, them not using shields is part of the myth of the samurai. No active protection, either you win or you die. It also makes them unique in a way, and makes them stand out as different from the other factions.
    And on the other hand, in this world they've fought vikings and knights for a thousand years, they probably realised very quickly just how useful a shield can be.
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  10. #20
    One thing to remember is that shields are OP irl. It's understandable if they can't be fully faithful to realism here.

    Originally Posted by waraidako Go to original post
    Still not sure how I feel about samurai using shields. On one side, them not using shields is part of the myth of the samurai. No active protection, either you win or you die. It also makes them unique in a way, and makes them stand out as different from the other factions.
    And on the other hand, in this world they've fought vikings and knights for a thousand years, they probably realised very quickly just how useful a shield can be.
    If it's any consolation, I don't think the Samurai will have any of the shield archetypes, officially. Those Samurai with Shields in the Viking campaign were more a easter egg kind of thing, just like some of them were actually fighting like the Warden. In MP, I'm guessing the Samurai warriors will not have shields.
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