1. #11
    bigB0NER's Avatar Member
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    same issues here but on iphone6s
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  2. #12
    Ubi-JollyCharly's Avatar Community Developer
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    Hello riders,

    we are aware of this issue.

    @Electron.x: thanks for this detailed post, I'll forward your deductions to the team, it might help them find a solution

    JollyCharly

    Originally Posted by Electron.x Go to original post
    Are you sure that these timing problems are GPU related?
    The problems may perhaps be shown while processing processor intensive graphic effects. But I believe it's more of a CPU problem.

    I own two nearly the same phones. A HTC One M8 and a HTC One M8s.

    While I never had the described timing problems with my HTC One M8, I sometimes have them with my HTC One M8s.

    The HTC One M8 has a Qualcomm Snapdragon 801 CPU with 4 identically cores running @ 2.27 GHz (at max speed) while the HTC One M8s has a Qualcomm Snapdragon 615 with 8 cores. 4 of them running @ 1.65 GHz (max) and the other 4 @ 1.11 GHz maximum clock speed.

    Every CPU core has its own hardware time stamp counter. The operating system uses the time stamp counter to generate the high frequency software timers which on the other hand are used by most games.

    A process (the Trials Frontier game) normally runs on multiple CPU cores. The threads of this process switches very fast from one core to another one. Everything is fine as long as all cores run with the same max clock speed. But if there is a context switch from one core to another one with a different clock speed, a synchronization problem of the time stamp counters can happen.

    I had a similar problem (speed up, speed down) with TrackMania United Forever using an AMD Dual Core CPU under Windows XP. A utility by AMD (AMD dual core optimizer) fixed this problem. Assigning only one core to the game fixed the problem also.

    This is the reason, why I think it could be a CPU related problem (or a energy saver problem that effects the CPU core speed).

    Therefore, if you post problems with the game, it is always a good idea to post also some basic informations about the used hardware (Phone model, OS, CPU, GPU, screen resolution, available RAM, etc).
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  3. #13
    Still having same stuttering video problems after recent update. Not fixed.
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  4. #14
    I have the same speedup-slowdown issue, and it is most noticeable on Sunset Dungeon and The Great Wall, at the points where there are fire effects. Strangely, other levels featuring fire (Burnyard / Burning Bushes) run smoothly.

    My phone is an HTC One M9u 64Gb model. When I first got the phone at the end of last year, Sunset Dungeon performed just fine, but after the phone upgraded to Android 6.0 I started getting the speedup/slowdown on that level.
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  5. #15
    justinman114's Avatar Senior Member
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    Originally Posted by UraniumSnail Go to original post
    I have the same speedup-slowdown issue, and it is most noticeable on Sunset Dungeon and The Great Wall, at the points where there are fire effects. Strangely, other levels featuring fire (Burnyard / Burning Bushes) run smoothly.

    My phone is an HTC One M9u 64Gb model. When I first got the phone at the end of last year, Sunset Dungeon performed just fine, but after the phone upgraded to Android 6.0 I started getting the speedup/slowdown on that level.
    Welcome to my life for the last 2+ years of playing this game

    Sunset Dungeon and Great Wall are certainly two of the worst offenders. There are several others that are horrible too.

    I have asked RL NUMEROUS times over the past year and a half or so to put a simple option on the menu to allow us to turn off the moving objects in the scenery, but to no avail.
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  6. #16
    Sunset Dungeon is by far the worst one I've come across, there are small slow down/speed ups on other tracks but sunset dungeon is literally unplayable.

    PLEASE FIX!
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  7. #17
    justinman114's Avatar Senior Member
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    Originally Posted by NSP_I_VeNoMz Go to original post
    Sunset Dungeon is by far the worst one I've come across, there are small slow down/speed ups on other tracks but sunset dungeon is literally unplayable.

    PLEASE FIX!
    I hope your added voice helps, but this has been an issue since pretty much day 1, and RL doesn't seem to care. At this point I have actually set really good PBs with the game running at like double speed, just by getting used to it.

    Dumb.
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  8. #18
    I can't help but think that the issues may not affect everyone.
    You mentioned 'great wall' in one of your posts but from my little experience on the track I didn't notice any lag, so maybe it's down to the phone and sunset dungeon requires the highest amount of processing power compared to other tracks, if that is the case it'd be nice if they could get rid of some explosions on it or something which hopefully helps with the lag. It's good Ubi-JollyCharly posted fairly recently, hopefully we will get a follow up post to tell us the progress on a fix
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  9. #19
    j.pan's Avatar Member
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    +1
    Originally Posted by dutscher-DE Go to original post
    @Electron.x: its unimportant where the problem is because there are problems outside. the fastest solution to get rid of is to turn off the effects!
    Y' can try this out on "HitmanSniper" for ex.. Here y have 3 quality modes, Low-Normal-High. Switching from high to normal, improves performance by reduce some graphic effects.

    (Galaxy S4, JB 4.2.2, free internal Mem.: 6,5 GB. Instead of TF, i can run HSniper without problems from SD-Card)
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  10. #20
    I made a thread about all of this but I call it lag. Is this speed up/down issue not considered lag? Because hardly anyone responded when I asked for help or suggestions. This is exactly what is happening to me though so I guess now I know it isn't just me. Sunset dungeon and buzzsaw paradise are unplayable. Among others.
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