Originally Posted by
Earlchaos
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Why should they fix something, nobody uses?
I leveled with 2 friends (one healer, one dps) and decided to go for a tank build. That went well, until we got harder hardmodes and was a complete waste once we started challenging modes/incursions.
They blow your shield away in a blink and then you're standing there with your pistol and don't even tickle the enemies (i was pre 1.2 with my tank at like 140k HP, full armor, 120k DPS or so). So i switched to my DPS guy and all mobs died in half the time or less (was better equipped by that time than the other DPS).
I also used stuff like turrets and seeker grenades with my tank. Until i realized every elite just walks over this crap ignoring it or trampling it down.
The whole tank aspect needs some love. Without a tank build and a shield in your hand, you shouldn't be able to get more than 25% armour or so. A tank should have the possibility to taunt mobs to keep them away from healers/dps. Stuff like that. Now we have 600k roughness monsters running around just for trolling in DZ. No shield = no 75% armor / no 250k HP. Simple as that. The shield should btw not break, just lose it's effect once down but regain effect over time while in cover.
I was expecting more from TD than toughness/troll builds and dps/toughness builds and tacticians troll builds. More diversity. More complexity. Less boring content like endless spawning waves of mobs. Most missions during levelling or later on hard/challenging are more fun that falcon crap/crappy sky.