Conviction didn't introduced anything it's totally a different game, just look at it. Chaos Theory and Double Agent are the ones that introduced more mechanics since SC1,Originally Posted by Tracer_511 Go to original post
Keep in mind Sam's getting older. They probably don't want him to sit a mission out with a bad groin pull.Originally Posted by EddieTheBunny2 Go to original post![]()
Keep in mind that they could always reboot the series or introduce a new agent.Originally Posted by zer0netgain Go to original post
Which is what I'm hoping they do. Eric butchered Sam so ****ing bad. Just make a new character and make a good one.Originally Posted by StrayDog_RR Go to original post
Just bits from top of my head:
I'd like a way to better control my character's movements, especially takedowns. Currently they have varied lengths and executions are unpredictable. I'd opt for slower methodical "spectacular" way of eliminating enemies, and fast dirty more noisy takedowns i.e. when holding Sprint button. Not dependent on whether you are detected and in combat or not.
Also, ultra-wide support, and ability to choose within game which screen attached to my computer is currently primary, when playing full-screen.
How about no sprint button at all and let the player decide if they want slower takedowns or fast ones?Originally Posted by SanityAgathion Go to original post
- Lockpicking, hacking and other minigames (bomb defusal etc.)
- Possibility to jump
- Opsat (Like SCDA v1 possibly)
- CT Variable speeds and CTE (Closer than ever)
- Sandbox maps
- Nightvision, thermal vision, EMF vision
- Possibility to holster weapon or bring SCCT/SCDA shooting mechanics and making them like MGSV
- No center axis relock (I kinda hate it)
- Takedown variety, but make them more realistic they need to be slower.
- Interrogations
- Possibility to use launcher attachment
- Standard suppressor for 5-7 (funny thing it's advertized a lot in SCB, and it's also on my action figure -.-)
- No forced action cutscenes
- Fake surrender (SCDA v2)
- Call back alams (SCDA v2)
Holy **** I think I will need a whole day for the type damn... I'm gonna stop for now
Controls:
Something of a blend between Blacklist and Chaos Theory:
-CT variable speed
-CT wall cover (stand or crouch - though to be honest I loved the atmospheric style of SAR wall crouch)
-CT swat roll
-CT wall climbing, it felt more realistic,
**Absolutely ditch the Conviction/Blacklist spider-man wall crap.
-Blacklist hand-to-hand take downs with the lethal non-lethal style (Keep the karambit -way cool!)
-Blacklist covertakedowns.
-Blacklist Active sprint, I liked it.
-Dynamic takedowns based on alert status
Loadout:
-I didn't mind the Paladin, but it wasn't really a value-add for me....just an add. I prefer the traditional style briefings and cutscenes, but I think the Blacklist gear and weapons loadout was great. Something like that should return.
Characters / Actors:
Truthfully I don't care that much, none of the changes were a gamebreaker for me. I prefer Ironside, but I also don't care enough to have that influence my overall opinion.
Narrative/Gameplay:
I want the game narrative to go back to being a bit less personal and more geopolitical Tom Clancy military espionage. I never liked making the missions too personal. Besides, it's not like the story telling in Splinter Cell actually ever got good. It was best though when it stayed close to it's Tom Clancy roots. Open level with little to no cutscene scripting. I think Hitman has the right idea, several disconnected sandboxes that places the emphasis on maximizing player freedom in mission objective execution.
Conviction was the panther ********. Chaos Theory was the good ****. Blacklist was virtually the same game as Conviction, so it would probably be best to not ask for a mixture again, since that is what got us Blacklist. No mixture of anything. The only things Blacklist actually did right was this https://www.youtube.com/watch?v=UDULcdD013g anything else should stay out of the new game.Something of a blend between Blacklist and Chaos Theory
No way. Sprint is a lazy mechanic. Leave ALL speeds to the control stick. We shouldn't have to suddenly start pressing new buttons to change speed, that's stupid as ****.-Blacklist Active sprint, I liked it.
You may except garbage performances more than most people, but Eric Johnson... if there is ANYONE that needs to leave the series, it's him.none of the changes were a gamebreaker for me.
Not sure if you know, but those takedowns in Blacklist , they work on angle principles, so it depends from which side/angle you are coming to enemy, that takedown is in work. But somehow i would like to see variable takedowns back. Usually you need to do takedown quick if you want enemy be silent, if you are too slow he will probably counter and that means noise as well.Originally Posted by SanityAgathion Go to original post