Originally Posted by vladole777 Go to original post
Not sure if you know, but those takedowns in Blacklist , they work on angle principles, so it depends from which side/angle you are coming to enemy, that takedown is in work. But somehow i would like to see variable takedowns back. Usually you need to do takedown quick if you want enemy be silent, if you are too slow he will probably counter and that means noise as well.
Some takedowns actually were based on how fast you were moving in Blacklist. I hope they bring the Chaos Theory one back where he palms them right in the face. Not very realistic, but it was funny. Also, I wish they brought back the neck breaking animation by hanging from a pipe and twisting a guards neck underneath you. That was also replaced by the ****ty quick stab in the throat in Blacklist. The neck snap was a lot better and more satisfying.