And I am a PvE player.
The issue with this game and the source of all the frustration is the lack of PvE content, the rng way too restrictive, the game breaking glitches and bugs, the lack of lore development, the bad game design decisions (p*c use, recalibration and rng, non cohesive timelines, lack of cover perks, skills combination etc...) and so on so forth...but definitely not the DZ.
The dz is one of the only decent game design concepts, even though it needs some adjustments.
Slow down on the dz complaints and show the developers what really requires their attention.
So basically you are saying the entire game has problems, I don't think anyone disagrees with that. The Loot shooter pve part is borked for sure, you will get no argument from me. There just isnt enough to do, I really enjoy the HVT's but after that's over this game gives way to Dungeon Defenders 2 which has so much content and such a small dev team it's incredible how effecient a team CAN be.![]()
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That is kind of true.
When I played Destiny, I didn't really care that there was Iron Banner exclusive gear that I would never get. I enjoyed the rest of the game enough that it didn't matter to me.
In this game, I really feel like I need to go to the DZ to get the most enjoyment out of the game, even if it means I have to deal with PvP when I might not feel like it.
It is a massive project that took 5 years including pre production. We expect more than 2 3 days of PvE content, the rest artificially inflated by farming. It is a rpg at heart and a story driven project. Sold as and designed in this dynamic. So yes we should have had more.
The multi-player and co-op aspect was an addition to the core.