1. #11
    Originally Posted by Tracer_511 Go to original post
    True, I see your point on the gunfight that briggs fights in however when i did it i was not detected i just stayed on the balcony and tazed them. The problem with the newer games is yes the cutscenes and the amount of cutscene/forced decisions that do not allow the person to be a ghost. However, I think in Blacklist while you are selecting your mission I believe if you scroll through the notes for that level, highest level completed on, whether or not you got the HVT, it has a section saying whether you were detected or not you may want to check that out and confirm it but i believe that doesn't count the cutscenes.

    https://www.google.com/url?sa=i&rct=...65320464904901

    See link above for further confirmation.
    Ubisoft thought they could get away with "Oh, but the game doesn't score you on that, so it doesn't count!" Did we EVER play Splinter Cell because of the score? NO.
    The score doesn't nor has it EVER determined ghosting. We're talking about ACTUALLY ghosting. You're in, you're out, everyone remains untouched and they never knew you were there. That doesn't just go for "In gameplay", it means PERIOD. That's like making me ghost all the way through half a mission and then suddenly, I watch a cutscene where sam whips out a minigun, fires rockets and blows down a building and walks away from an explosion like you see in the generic movies and then when it goes back to gameplay, I'M STILL GHOSTING.

    NO. That is NOT how it works. And it doesn't matter how big or small the contact with the enemy is. The question is 'Did Sam make contact with the enemy?', the answer is YES.

    This argument is just so stupid. You can murder a guy in Manhunt with either a quick takedown or a gruesome one, but the bottom line is YOU TOOK HIM DOWN. It isn't determined by how "Badly" you did it or whether you KO'd the guy in gameplay or in a cutscene, YOU STILL DID IT.

    Ghosting really needs to come back.
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  2. #12
    the_oper8r's Avatar Member
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    My favorite mission to ghost in Blacklist is probably either Special Missions HQ (minus the UAV section) or American Consumption.
    Favorite of all time is probably Displace.
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  3. #13
    the_oper8r's Avatar Member
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    Originally Posted by EddieTheBunny2 Go to original post
    Ubisoft thought they could get away with "Oh, but the game doesn't score you on that, so it doesn't count!" Did we EVER play Splinter Cell because of the score? NO.
    The score doesn't nor has it EVER determined ghosting. We're talking about ACTUALLY ghosting. You're in, you're out, everyone remains untouched and they never knew you were there. That doesn't just go for "In gameplay", it means PERIOD. That's like making me ghost all the way through half a mission and then suddenly, I watch a cutscene where sam whips out a minigun, fires rockets and blows down a building and walks away from an explosion like you see in the generic movies and then when it goes back to gameplay, I'M STILL GHOSTING.

    NO. That is NOT how it works. And it doesn't matter how big or small the contact with the enemy is. The question is 'Did Sam make contact with the enemy?', the answer is YES.

    This argument is just so stupid. You can murder a guy in Manhunt with either a quick takedown or a gruesome one, but the bottom line is YOU TOOK HIM DOWN. It isn't determined by how "Badly" you did it or whether you KO'd the guy in gameplay or in a cutscene, YOU STILL DID IT.

    Ghosting really needs to come back.
    You're over exaggerating a lot here. If I can go through a whole missions, touch no one and get out but the cutscene have Sam taking down a guy or two I'm fine. Still ghosting.
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  4. #14
    Originally Posted by EddieTheBunny2 Go to original post
    Ubisoft thought they could get away with "Oh, but the game doesn't score you on that, so it doesn't count!" Did we EVER play Splinter Cell because of the score? NO.
    The score doesn't nor has it EVER determined ghosting. We're talking about ACTUALLY ghosting. You're in, you're out, everyone remains untouched and they never knew you were there. That doesn't just go for "In gameplay", it means PERIOD. That's like making me ghost all the way through half a mission and then suddenly, I watch a cutscene where sam whips out a minigun, fires rockets and blows down a building and walks away from an explosion like you see in the generic movies and then when it goes back to gameplay, I'M STILL GHOSTING.

    NO. That is NOT how it works. And it doesn't matter how big or small the contact with the enemy is. The question is 'Did Sam make contact with the enemy?', the answer is YES.

    This argument is just so stupid. You can murder a guy in Manhunt with either a quick takedown or a gruesome one, but the bottom line is YOU TOOK HIM DOWN. It isn't determined by how "Badly" you did it or whether you KO'd the guy in gameplay or in a cutscene, YOU STILL DID IT.

    Ghosting really needs to come back.
    Weird so even if the game says I Mastered Ghost and tells me I was Undeteceted it still doesn't count as truly being undetected huh so at the mission in Chaos Theory mission Bathhouse where you end up killing Shetland that's not ghosting even though the game tells me I just 100% stealthed my way through the level? Must be a bug better contact UBI.
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  5. #15
    SCAgent95's Avatar Senior Member
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    Originally Posted by Tracer_511 Go to original post
    Weird so even if the game says I Mastered Ghost and tells me I was Undeteceted it still doesn't count as truly being undetected huh so at the mission in Chaos Theory mission where you end up in the clock tower and kill mercenary that's not ghosting even though the game tells me I just 100% stealthed my way through the level? Must be a bug better contact UBI.
    To be fair, multiple times through the Blacklist campaign Sam is being detected in a story cutscene/event (Estate,Mill,SpecOps HQ,Trainyard,Airfield,Oil Facility,Site F etc) while in gameplay it tries to show that you weren't by allowing you to hide, even though the enemies are alerted to your presence and are shooting at you and you have to take them out while action is being displayed on screen, that alone violates the Ghost Rule in my eyes.

    If the enemies are alarmed and in action mode, you failed as a ghost, thats an unwritten fact the stealth community has created ever since the dawn of stealth games with Thief The Dark Project some fans are even more extreme and debate on the fact you should also not touch KO/Kill anyone for a Perfect Ghost Rating, which i kinda agree on.

    In Chaos Theory (i suppose you mean the bathhouse level with Shetland? There was never any Clocktower in that game) it was the only story moment in the entire game where forced detection happened, and as i said before i am fine with 1/2 moments like that happening in-game as long as the rest of the game allows pure ghosting, which Blacklist does not.

    Blacklists reward and "mastery" system is broken and like many things in that game, not very well thought out, and left many fans wanting more.
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  6. #16
    The Mastery is broken I agree with that. I can also see where the KO/Killing rule comes in to play. However in the Mill level after Briggs breaks you free I still can't agree that breaks the stealth rule because if you run up immediately on to the wall and hang there before they come down there is no way they would have detected me yes they shot in my direction but that is because they are shooting at Briggs not me.
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  7. #17
    SCAgent95's Avatar Senior Member
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    Originally Posted by Tracer_511 Go to original post
    The Mastery is broken I agree with that. I can also see where the KO/Killing rule comes in to play. However in the Mill level after Briggs breaks you free I still can't agree that breaks the stealth rule because if you run up immediately on to the wall and hang there before they come down there is no way they would have detected me yes they shot in my direction but that is because they are shooting at Briggs not me.
    Look at it this way, you were captured by Sadiqs Soldiers (They saw you, you broke Ghost rule) You were interrogated by Sadiq in front of said soldiers (they definitely saw you, broke Ghost rule) after a brief action moment you are freed and the game starts again, the place is alerted however (Broke Ghost rule) a gunfight starts (Broke Ghost rule) with soldiers looking and searching for YOU & Briggs (Broke Ghost rule) even though they are not shooting directly at you cause they don't know WHERE you are, they do know you are THERE, they have seen you in the story which means you broke the Ghost rule, which is a shame cause SC should not be like that.

    See what i mean? yes you avoided detection in gameplay, and haven't seen you in that moment cause you managed to break line of sight,good, however they are alerted and know that you are there, Both you and the other dude.

    Edit: To put more detail into it, if you want, the entire facility knows you have been captured, all the soldiers in there know an enemy operator has been caught (YOU) when Briggs breaks you free, they still know that the captured operator (YOU) is present in the building and has help (Briggs) which leads to the shootouts, and while in gameplay you have avoided line of sight and are "undetected: in gameplay terms, the enemies know they are up against a freed captured agent and another agent (possibly more) that freed said captured agent

    See what i mean?
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  8. #18
    Originally Posted by Tracer_511 Go to original post
    Weird so even if the game says I Mastered Ghost and tells me I was Undeteceted it still doesn't count as truly being undetected huh so at the mission in Chaos Theory mission Bathhouse where you end up killing Shetland that's not ghosting even though the game tells me I just 100% stealthed my way through the level? Must be a bug better contact UBI.
    Actually, YES. That is 100% CORRECT. Bathhouse is NOT ghostable.
    There is a difference between 100% Success Rating and 100% Stealth Score.

    Chaos Theory uses the Success Rating. It is not effected by who you knock out. It is effected by who you alerted and whether you complete certain objectives.
    Double Agent uses the Stealth Score which CAN be effected by who you knock out. The Stealth Score in Double Agent is more of a Ghost Score.

    I personally think a Stealth Score should NOT be effected by who you knock out, but by whether you're detected or not. So if you knock out EVERYONE but you were not detected doing so, you get 100% stealth score, BUT you did not ghost it. Instead, the game should leave a ghost tag next to the score so that if you also don't touch anyone, you get the ghost tag next to your score.

    The types of scores need to be differentiated.

    Success Rating and Stealth Scores have a difference. I believe there shouldn't really be a ghost score because you cannot halfway ghost. There is no in between, that doesn't make any sense. You either ghosted or you didn't which is why there shouldn't be a "Ghost Score" just a little ghost tag that can be added ALONG with your stealth score and success rating.
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  9. #19
    Best Levels to Ghost on:

    MGSV: Ground Zeroes-
    The main mission
    Side Ops: Intel Acquisition

    MGSV: The Phantom Pain-
    Episode 1: Phantom Limbs
    Episode 3: A Hero's Way
    Episode 4: C2W
    Episode 5: Over the Fence
    Episode 7: Red Brass
    Episode 10: Angel with Broken Wings
    Episode 13: Pitch Dark
    Episode 14: Lingua Franca
    Episode 15: Footprints of Phantoms
    Episode 17: Intel Agent Rescue
    Episode 19: On the Trail
    Episode 21: War Economy
    Episode 22: Retake the Platform
    Episode 24: Close Contact
    Episode 25: Aim True, Ye Vengeful
    Episode 26: Hunting Down
    Episode 27: Root Cause
    Episode 30: Skull Face
    Episode 32: To Know Too Much
    Episode 35: Cursed Legacy
    Episode 38: Extraordinary
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  10. #20
    SCAgent95's Avatar Senior Member
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    Originally Posted by aznassassin159 Go to original post
    Best Levels to Ghost on:

    MGSV: Ground Zeroes-
    The main mission
    Side Ops: Intel Acquisition

    MGSV: The Phantom Pain-
    Episode 1: Phantom Limbs
    Episode 3: A Hero's Way
    Episode 4: C2W
    Episode 5: Over the Fence
    Episode 7: Red Brass
    Episode 10: Angel with Broken Wings
    Episode 13: Pitch Dark
    Episode 14: Lingua Franca
    Episode 15: Footprints of Phantoms
    Episode 17: Intel Agent Rescue
    Episode 19: On the Trail
    Episode 21: War Economy
    Episode 22: Retake the Platform
    Episode 24: Close Contact
    Episode 25: Aim True, Ye Vengeful
    Episode 26: Hunting Down
    Episode 27: Root Cause
    Episode 30: Skull Face
    Episode 32: To Know Too Much
    Episode 35: Cursed Legacy
    Episode 38: Extraordinary
    Oh you.

    Shame MGSV wasn't that good though, its not bad, if it didn't have 75% useless boring fluff (open world,side quests,mamabase,Story?..tons of grinding and just focused on the good (infiltrating base camps in a huge variety of environments in whatever way you want) it would have been a much better game.

    Currently i'm using lots of mods to make the game more to my style, things like skipping heli rides, forcing the game offline, no ingame-credits, lots of GMP, being able to play as Quiet,Old boss skins,infinite sup,wild weather,radio silence (no ocelot/android calls) S++ soldiers everywhere, along with a difficulty mod for the AI and base defenses cause the vanilla game is piss poor easy mode.
    Then i just select 20 or so favorite main missions and play them multiple times and its fun, everything else is meh or bad.

    Better than Blacklist though so that's something.

    Nothing is better than infiltrating a base camp in the night while raining listening to your custom soundtrack, (listening to Rainbow currently, the main soundtracks are also outstanding though) 20 or so guards with flashlights, helis etc and a simple objective and no restrictions or scripted moments, love it.
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